Xamarin.Mac applications can be compiled in two modes, one that uses the entire .NET 4.5 API available in a system Mono installation, and one that uses Xamarin's curated Mobile Profile.
Xamarin.Mac applications use a system Mono. While Mono ships with many libraries and libraries, only a handful of these are supported by Xamarin for building native user experiences.
This is used for applications that need full access to the
API. It is supported both by
as well as the new
The Mobile Profile removes some assemblies that are not very useful in AppStore scenarios, among others, the entire System.Configuration assembly and all of its internal uses in the system frameworks.
This is only available as part of
This is a list of the assemblies supported by Xamarin for your Xamarin.Mac applications.The detailed list of these is listed below. Some notable omissions include System.EnterpriseServices, the ASP.NET stack and Windows.Forms.
|Mono.CompilerServices.SymbolWriter.dll||1.0||For compiler writers.|
|Mono.Data.Sqlite.dll||1.2||ADO.NET provider for SQLite; see limitations.|
|Mono.Data.Tds.dll||1.2||TDS Protocol support; used for System.Data.SqlClient support within System.Data.|
|monotouch.dll||1.0||This assembly contains the C# binding to the CocoaTouch API.|
|OpenTK.dll||1.0||The OpenGL/OpenAL object oriented APIs, extended to provide iPhone device support.|
Silverlight, plus types from the following namespaces:
|System.Data.dll||1.2||.NET 3.5 , with some functionality removed.|
|System.Data.Service.Client.dll||3.x||Full oData client.|
|System.ServiceModel.dll||1.1||WCF stack as present in Silverlight|
Silverlight, plus types from the following
|System.Transactions.dll||1.2||.NET 3.5; part of System.Data support.|
|System.Web.Services||1.1||Basic Web services from the .NET 3.5 profile, with the server features removed.|
Portable Class Libraries
In addition to the Mac bindings, Xamarin.Mac can consume .NET Portable Class Libraries.