Xamarin.Mac - GLFullScreen
This sample code demonstrates OpenGL
drawing to the entire screen.
Files Description
MainWindowController.cs
- A controller object that handles full-screen/window modes switching and user interactions.MyOpenGLView.m
- AnNSView
subclass that delegates to separate "scene" and "controller" objects for OpenGL rendering and input event handling.Scene.cs
- A delegate object used byMyOpenGLView
andMainWindowController
to render a simple scene.Texture.cs
- A helper class that loads anOpenGL
texture from an image path.
Instructions
- In the window mode, press the "Go FullScreen" button to switch to the full-screen mode.
- In the full-screen mode, press [ESC] to switch to the window mode.
- In both modes, press [space] to toggle rotation of the globe.
- Press [w]/[W] to toggle wireframe rendering.
- Hold and drag the mouse to change the roll angle and from which the light is coming.
Copyright
Xamarin port changes are released under the MIT license
Author
Ported to Xamarin.Mac by Kenneth J. Pouncey.