- Byte array where the CGContext will render, this value can be null, in which case the size of the data will be computed based on the other parameters and the data allocated.
- The width of the image
- The height of the image
- Bits per component (bpc).
Number of bytes per row, a number greather or equal that the number of bytes used by a row of pixels.
Typically is the width multiplied by the number of bytes per pixel, with some extra padding. This is called the image stride.
While this does not affect the rendering of the image, it can improve the performance of image rendering by aligning the first pixel to the natural processor alignment.
- The color space to use for the bitmap (it can not be an indexed color space).
- Configuration options for the bitmap, including options to render into an alpha transparent buffer.
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0