Urho.Input.JoystickHatMove Event


public event Action<JoystickHatMoveEventArgs> JoystickHatMove


The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the Urho.SubscribeToJoystickHatMove method. That one will force that callback and will ignore any previously set events here.


Namespace: Urho
Assembly: Urho (in Urho.dll)
Assembly Versions: