Urho.Node.NodeCollisionEnd Event

Syntax

public event Action<NodeCollisionEndEventArgs> NodeCollisionEnd

Remarks

The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the Urho.SubscribeToNodeCollisionEnd method. That one will force that callback and will ignore any previously set events here.

Requirements

Namespace: Urho
Assembly: Urho (in Urho.dll)
Assembly Versions: 1.0.0.0