Urho.RenderCommandType.Scenepass Field

Render scene objects whose Material contains the specified pass. Will either be front-to-back ordered with state sorting, or back-to-front ordered with no state sorting. For deferred rendering, object lightmasks can be optionally marked to the stencil buffer. Vertex lights can optionally be handled during a pass, if it has the necessary shader combinations. Textures global to the pass can be bound to free texture units; these can either be the viewport, a named rendertarget, or a texture resource identified with its pathname.



Namespace: Urho
Assembly: Urho (in Urho.dll)
Assembly Versions: