Shader.GetLocalMatrix(Matrix) Method

Definition

Return true if the shader has a non-identity local matrix.

[Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual bool GetLocalMatrix (Android.Graphics.Matrix localM);
[<Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")>]
abstract member GetLocalMatrix : Android.Graphics.Matrix -> bool
override this.GetLocalMatrix : Android.Graphics.Matrix -> bool

Parameters

localM
Matrix

Set to the local matrix of the shader, if the shader's matrix is non-null.

Returns

true if the shader has a non-identity local matrix

Attributes

Remarks

Return true if the shader has a non-identity local matrix.

Java documentation for android.graphics.Shader.getLocalMatrix(android.graphics.Matrix).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to