Shader.SetLocalMatrix(Matrix) Method

Definition

Set the shader's local matrix.

[Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual void SetLocalMatrix (Android.Graphics.Matrix? localM);
[<Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")>]
abstract member SetLocalMatrix : Android.Graphics.Matrix -> unit
override this.SetLocalMatrix : Android.Graphics.Matrix -> unit

Parameters

localM
Matrix

The shader's new local matrix, or null to specify identity

Attributes

Remarks

Set the shader's local matrix. Passing null will reset the shader's matrix to identity. If the matrix has scale value as 0, the drawing result is undefined.

Java documentation for android.graphics.Shader.setLocalMatrix(android.graphics.Matrix).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to