GLES20.GlShaderBinary Method

Definition

Overloads

GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)
GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)

GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)

[Android.Runtime.Register("glShaderBinary", "(I[IIILjava/nio/Buffer;I)V", "")]
public static void GlShaderBinary (int n, int[]? shaders, int offset, int binaryformat, Java.Nio.Buffer? binary, int length);
[<Android.Runtime.Register("glShaderBinary", "(I[IIILjava/nio/Buffer;I)V", "")>]
static member GlShaderBinary : int * int[] * int * int * Java.Nio.Buffer * int -> unit

Parameters

n
Int32
shaders
Int32[]
offset
Int32
binaryformat
Int32
binary
Buffer
length
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)

[Android.Runtime.Register("glShaderBinary", "(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)V", "")]
public static void GlShaderBinary (int n, Java.Nio.IntBuffer? shaders, int binaryformat, Java.Nio.Buffer? binary, int length);
[<Android.Runtime.Register("glShaderBinary", "(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)V", "")>]
static member GlShaderBinary : int * Java.Nio.IntBuffer * int * Java.Nio.Buffer * int -> unit

Parameters

n
Int32
shaders
IntBuffer
binaryformat
Int32
binary
Buffer
length
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to