GLES20.GlShaderSource(Int32, String) Method

Definition

[Android.Runtime.Register("glShaderSource", "(ILjava/lang/String;)V", "")]
public static void GlShaderSource (int shader, string? string);
[<Android.Runtime.Register("glShaderSource", "(ILjava/lang/String;)V", "")>]
static member GlShaderSource : int * string -> unit

Parameters

shader
Int32
string
String
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to