GLES30.GlTexSubImage3D Method

Definition

Overloads

GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)

[Android.Runtime.Register("glTexSubImage3D", "(IIIIIIIIIILjava/nio/Buffer;)V", "")]
public static void GlTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Java.Nio.Buffer? pixels);
[<Android.Runtime.Register("glTexSubImage3D", "(IIIIIIIIIILjava/nio/Buffer;)V", "")>]
static member GlTexSubImage3D : int * int * int * int * int * int * int * int * int * int * Java.Nio.Buffer -> unit

Parameters

target
Int32
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
Int32
type
Int32
pixels
Buffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glTexSubImage3D", "(IIIIIIIIIII)V", "")]
public static void GlTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset);
[<Android.Runtime.Register("glTexSubImage3D", "(IIIIIIIIIII)V", "")>]
static member GlTexSubImage3D : int * int * int * int * int * int * int * int * int * int * int -> unit

Parameters

target
Int32
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
Int32
type
Int32
offset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to