Mac Guides | Samples

MonoMac.OpenGL.Vector3d: Method Members

The methods of MonoMac.OpenGL.Vector3d are listed below. For a list of all members, see the Vector3d list.

See Also: ValueType

Public Methods

Add(Vector3d)
Add the Vector passed as parameter to this instance.
Add(ref Vector3d)
Add the Vector passed as parameter to this instance.
static
Add(Vector3d, Vector3d) : Vector3d
Adds two vectors.
static
Add(ref Vector3d, ref Vector3d, out Vector3d)
Adds two vectors.
static
BaryCentric(Vector3d, Vector3d, Vector3d, Double, Double) : Vector3d
Interpolate 3 Vectors using Barycentric coordinates
static
BaryCentric(ref Vector3d, ref Vector3d, ref Vector3d, Double, Double, out Vector3d)
Interpolate 3 Vectors using Barycentric coordinates
static
CalculateAngle(Vector3d, Vector3d) : Double
Calculates the angle (in radians) between two vectors.
static
CalculateAngle(ref Vector3d, ref Vector3d, out Double)
Calculates the angle (in radians) between two vectors.
static
Clamp(Vector3d, Vector3d, Vector3d) : Vector3d
Clamp a vector to the given minimum and maximum vectors
static
Clamp(ref Vector3d, ref Vector3d, ref Vector3d, out Vector3d)
Clamp a vector to the given minimum and maximum vectors
static
ComponentMax(Vector3d, Vector3d) : Vector3d
Calculate the component-wise maximum of two vectors
static
ComponentMax(ref Vector3d, ref Vector3d, out Vector3d)
Calculate the component-wise maximum of two vectors
static
ComponentMin(Vector3d, Vector3d) : Vector3d
Calculate the component-wise minimum of two vectors
static
ComponentMin(ref Vector3d, ref Vector3d, out Vector3d)
Calculate the component-wise minimum of two vectors
static
Cross(Vector3d, Vector3d) : Vector3d
Caclulate the cross (vector) product of two vectors
static
Cross(ref Vector3d, ref Vector3d, out Vector3d)
Caclulate the cross (vector) product of two vectors
Div(Double)
Divide this instance by a scalar.
static
Div(Vector3d, Double) : Vector3d
Divide a vector by a scalar
static
Div(ref Vector3d, Double, out Vector3d)
Divide a vector by a scalar
static
Divide(Vector3d, Vector3d) : Vector3d
Divides a vector by the components of a vector (scale).
static
Divide(Vector3d, Double) : Vector3d
Divides a vector by a scalar.
static
Divide(ref Vector3d, ref Vector3d, out Vector3d)
Divide a vector by the components of a vector (scale).
static
Divide(ref Vector3d, Double, out Vector3d)
Divides a vector by a scalar.
static
Dot(Vector3d, Vector3d) : Double
Calculate the dot (scalar) product of two vectors
static
Dot(ref Vector3d, ref Vector3d, out Double)
Calculate the dot (scalar) product of two vectors
Equals(Vector3d) : Boolean
Indicates whether the current vector is equal to another vector.
override
Equals(Object) : Boolean
Indicates whether this instance and a specified object are equal.
override
GetHashCode() : Int32
Returns the hashcode for this instance.
static
Lerp(Vector3d, Vector3d, Double) : Vector3d
Returns a new Vector that is the linear blend of the 2 given Vectors
static
Lerp(ref Vector3d, ref Vector3d, Double, out Vector3d)
Returns a new Vector that is the linear blend of the 2 given Vectors
static
Max(Vector3d, Vector3d) : Vector3d
Returns the Vector3d with the minimum magnitude
static
Min(Vector3d, Vector3d) : Vector3d
Returns the Vector3d with the minimum magnitude
Mult(Double)
Multiply this instance by a scalar.
static
Mult(Vector3d, Double) : Vector3d
Multiply a vector and a scalar
static
Mult(ref Vector3d, Double, out Vector3d)
Multiply a vector and a scalar
static
Multiply(Vector3d, Vector3d) : Vector3d
Multiplies a vector by the components a vector (scale).
static
Multiply(Vector3d, Double) : Vector3d
Multiplies a vector by a scalar.
static
Multiply(ref Vector3d, ref Vector3d, out Vector3d)
Multiplies a vector by the components of a vector (scale).
static
Multiply(ref Vector3d, Double, out Vector3d)
Multiplies a vector by a scalar.
Normalize()
Scales the Vector3d to unit length.
static
Normalize(Vector3d) : Vector3d
Scale a vector to unit length
static
Normalize(ref Vector3d, out Vector3d)
Scale a vector to unit length
NormalizeFast()
Scales the Vector3d to approximately unit length.
static
NormalizeFast(Vector3d) : Vector3d
Scale a vector to approximately unit length
static
NormalizeFast(ref Vector3d, out Vector3d)
Scale a vector to approximately unit length
Scale(Vector3d)
Scales this instance by the given parameter.
Scale(ref Vector3d)
Scales this instance by the given parameter.
Scale(Double, Double, Double)
Scales the current Vector3d by the given amounts.
Sub(Vector3d)
Subtract the Vector passed as parameter from this instance.
Sub(ref Vector3d)
Subtract the Vector passed as parameter from this instance.
static
Sub(Vector3d, Vector3d) : Vector3d
Subtract one Vector from another
static
Sub(ref Vector3d, ref Vector3d, out Vector3d)
Subtract one Vector from another
static
Subtract(Vector3d, Vector3d) : Vector3d
Subtract one Vector from another
static
Subtract(ref Vector3d, ref Vector3d, out Vector3d)
Subtract one Vector from another
override
ToString() : String
Returns a System.String that represents the current Vector3.
static
Transform(Vector3d, Matrix4d) : Vector3d
Transform a Vector by the given Matrix
static
Transform(Vector3d, Quaterniond) : Vector3d
Transforms a vector by a quaternion rotation.
static
Transform(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Vector by the given Matrix
static
Transform(ref Vector3d, ref Quaterniond, out Vector3d)
Transforms a vector by a quaternion rotation.
static
TransformNormal(Vector3d, Matrix4d) : Vector3d
Transform a Normal by the given Matrix
static
TransformNormal(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Normal by the given Matrix
static
TransformNormalInverse(Vector3d, Matrix4d) : Vector3d
Transform a Normal by the (transpose of the) given Matrix
static
TransformNormalInverse(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Normal by the (transpose of the) given Matrix
static
TransformPerspective(Vector3d, Matrix4d) : Vector3d
Transform a Vector3d by the given Matrix, and project the resulting Vector4 back to a Vector3
static
TransformPerspective(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Vector3d by the given Matrix, and project the resulting Vector4d back to a Vector3d
static
TransformPosition(Vector3d, Matrix4d) : Vector3d
Transform a Position by the given Matrix
static
TransformPosition(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Position by the given Matrix
static
TransformVector(Vector3d, Matrix4d) : Vector3d
Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
static
TransformVector(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.