Vector4d.Transform Method

Definition

Overloads

Transform(Vector4d, Matrix4d)
Transform(Vector4d, Quaterniond)
Transform(Vector4d, Matrix4d, Vector4d)

Transform a Vector by the given Matrix

Transform(Vector4d, Quaterniond, Vector4d)

Transform(Vector4d, Matrix4d)

public static OpenTK.Vector4d Transform (OpenTK.Vector4d vec, OpenTK.Matrix4d mat);
static member Transform : OpenTK.Vector4d * OpenTK.Matrix4d -> OpenTK.Vector4d

Parameters

vec
Vector4d
mat
Matrix4d

Returns

Applies to

Transform(Vector4d, Quaterniond)

public static OpenTK.Vector4d Transform (OpenTK.Vector4d vec, OpenTK.Quaterniond quat);
static member Transform : OpenTK.Vector4d * OpenTK.Quaterniond -> OpenTK.Vector4d

Parameters

vec
Vector4d

Returns

Applies to

Transform(Vector4d, Matrix4d, Vector4d)

Transform a Vector by the given Matrix

public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

Parameters

vec
Vector4d

The vector to transform

mat
Matrix4d

The desired transformation

result
Vector4d

The transformed vector

Applies to

Transform(Vector4d, Quaterniond, Vector4d)

public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Quaterniond quat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

Parameters

vec
Vector4d
result
Vector4d

Applies to