Android Guides | Samples

Android.Opengl.ETC1Util.ETC1Texture.Data Property

Get the compressed data of the texture.

Syntax

[get: Android.Runtime.Register("getData", "()Ljava/nio/ByteBuffer;", "GetGetDataHandler")]
public virtual ByteBuffer Data { get; }

Remarks

Get the compressed data of the texture.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8