Mac Guides | Samples

MonoMac.OpenGL.GL Class

OpenGL bindings for .NET, implementing the full OpenGL API, including extensions.

See Also: GL

Syntax

public sealed class GL

Remarks

This class contains all OpenGL enums and functions defined in the latest OpenGL specification. The official .spec files can be found at: http://opengl.org/registry/.

A valid OpenGL context must be created before calling any OpenGL function.

Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain cross-platform compatibility, this must be done for both core and extension functions. The GameWindow and the GLControl class will take care of this automatically.

You can use the GL.SupportsExtension method to check whether any given category of extension functions exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different extensions, and under different entry points. Always check if all required extensions are still supported when changing visuals or pixel formats.

You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0

The members of MonoMac.OpenGL.GL are listed below.

See Also: Object

Public Constructors

GL()

Protected Properties

[read-only]
SyncRootObject. Returns a synchronization token unique for the GL class.

Public Methods

static
Accum(AccumOp, Single)
[requires: v1.0][deprecated: v3.1] Operate on the accumulation buffer
static
ActiveTexture(TextureUnit)
[requires: v1.3] Select active texture unit
static
AlphaFunc(AlphaFunction, Single)
[requires: v1.0][deprecated: v3.1] Specify the alpha test function
static
AreTexturesResident(Int32, Int32[], Boolean[]) : Boolean
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
static
ArrayElement(Int32)
[requires: v1.1][deprecated: v3.1] Render a vertex using the specified vertex array element
static
AttachShader(Int32, Int32)
[requires: v2.0] Attaches a shader object to a program object
static
AttachShader(UInt32, UInt32)
[requires: v2.0] Attaches a shader object to a program object
static
Begin(BeginMode)
[requires: v1.0][deprecated: v3.1] Delimit the vertices of a primitive or a group of like primitives
static
BeginQuery(QueryTarget, Int32)
[requires: v1.5] Delimit the boundaries of a query object
static
BeginQuery(QueryTarget, UInt32)
[requires: v1.5] Delimit the boundaries of a query object
static
BindAttribLocation(Int32, Int32, String)
[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable
static
BindAttribLocation(UInt32, UInt32, String)
[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable
static
BindBuffer(BufferTarget, Int32)
[requires: v1.5] Bind a named buffer object
static
BindBuffer(BufferTarget, UInt32)
[requires: v1.5] Bind a named buffer object
static
BindFramebuffer(FramebufferTarget, Int32)
static
BindFramebuffer(FramebufferTarget, UInt32)
static
BindRenderbuffer(RenderbufferTarget, Int32)
static
BindRenderbuffer(RenderbufferTarget, UInt32)
static
BindTexture(TextureTarget, Int32)
[requires: v1.1] Bind a named texture to a texturing target
static
BindTexture(TextureTarget, UInt32)
[requires: v1.1] Bind a named texture to a texturing target
static
Bitmap(Int32, Int32, Single, Single, Single, Single, ref Byte)
[requires: v1.0][deprecated: v3.1] Draw a bitmap
static
Bitmap(Int32, Int32, Single, Single, Single, Single, Byte*)
[requires: v1.0][deprecated: v3.1] Draw a bitmap
static
Bitmap(Int32, Int32, Single, Single, Single, Single, Byte[])
[requires: v1.0][deprecated: v3.1] Draw a bitmap
static
BlendColor(NSColor)
static
BlendColor(Color4)
static
BlendColor(Color)
static
BlendColor(Single, Single, Single, Single)
[requires: v1.2] Set the blend color
static
BlendEquation(BlendEquationMode)
[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation
static
BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
[requires: v2.0] Set the RGB blend equation and the alpha blend equation separately
static
BlendFunc(BlendingFactorSrc, BlendingFactorDest)
[requires: v1.0] Specify pixel arithmetic
static
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
[requires: v1.4] Specify pixel arithmetic for RGB and alpha components separately
static
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsageHint)
[requires: v1.5] Creates and initializes a buffer object's data store
static
BufferData<T2>(BufferTarget, IntPtr, out T2, BufferUsageHint)
[requires: v1.5] Creates and initializes a buffer object's data store
static
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsageHint)
[requires: v1.5] Creates and initializes a buffer object's data store
static
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsageHint)
[requires: v1.5] Creates and initializes a buffer object's data store
static
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsageHint)
[requires: v1.5] Creates and initializes a buffer object's data store
static
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
[requires: v1.5] Updates a subset of a buffer object's data store
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, out T3)
[requires: v1.5] Updates a subset of a buffer object's data store
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
[requires: v1.5] Updates a subset of a buffer object's data store
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
[requires: v1.5] Updates a subset of a buffer object's data store
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
[requires: v1.5] Updates a subset of a buffer object's data store
static
CallList(Int32)
[requires: v1.0][deprecated: v3.1] Execute a display list
static
CallList(UInt32)
[requires: v1.0][deprecated: v3.1] Execute a display list
static
CallLists(Int32, ListNameType, IntPtr)
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
static
CallLists<T2>(Int32, ListNameType, out T2)
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
static
CallLists<T2>(Int32, ListNameType, T2[,,])
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
static
CallLists<T2>(Int32, ListNameType, T2[,])
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
static
CallLists<T2>(Int32, ListNameType, T2[])
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
static
CheckFramebufferStatus(FramebufferTarget) : FramebufferErrorCode
static
Clear(ClearBufferMask)
[requires: v1.0] Clear buffers to preset values
static
ClearAccum(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Specify clear values for the accumulation buffer
static
ClearColor(NSColor)
static
ClearColor(Color4)
static
ClearColor(Color)
static
ClearColor(Single, Single, Single, Single)
[requires: v1.0] Specify clear values for the color buffers
static
ClearDepth(Double)
[requires: v1.0] Specify the clear value for the depth buffer
static
ClearIndex(Single)
[requires: v1.0][deprecated: v3.1] Specify the clear value for the color index buffers
static
ClearStencil(Int32)
[requires: v1.0] Specify the clear value for the stencil buffer
static
ClientActiveTexture(TextureUnit)
[requires: v1.3][deprecated: v3.1] Select active texture unit
static
ClipPlane(ClipPlaneName, ref Double)
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
static
ClipPlane(ClipPlaneName, Double*)
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
static
ClipPlane(ClipPlaneName, Double[])
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
static
Color3(NSColor)
static
Color3(Vector3)
static
Color3(ref Byte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Byte*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Byte[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Double*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Double[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Color)
static
Color3(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref SByte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(SByte*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(SByte[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Single*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Single[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref UInt16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt16*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt16[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(ref UInt32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt32*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt32[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Byte, Byte, Byte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(SByte, SByte, SByte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt16, UInt16, UInt16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color3(UInt32, UInt32, UInt32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(NSColor)
static
Color4(Color4)
static
Color4(Vector4)
static
Color4(ref Byte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Byte*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Byte[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Double*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Double[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Color)
static
Color4(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref SByte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(SByte*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(SByte[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Single*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Single[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref UInt16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt16*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt16[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(ref UInt32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt32*)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt32[])
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Byte, Byte, Byte, Byte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int16, Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(SByte, SByte, SByte, SByte)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt16, UInt16, UInt16, UInt16)
[requires: v1.0][deprecated: v3.1] Set the current color
static
Color4(UInt32, UInt32, UInt32, UInt32)
[requires: v1.0][deprecated: v3.1] Set the current color
static
ColorMask(Boolean, Boolean, Boolean, Boolean)
[requires: v1.0] Enable and disable writing of frame buffer color components
static
ColorMaterial(MaterialFace, ColorMaterialParameter)
[requires: v1.0][deprecated: v3.1] Cause a material color to track the current color
static
ColorPointer(Int32, ColorPointerType, Int32, Int32)
static
ColorPointer(Int32, ColorPointerType, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of colors
static
ColorPointer<T3>(Int32, ColorPointerType, Int32, out T3)
[requires: v1.1][deprecated: v3.1] Define an array of colors
static
ColorPointer<T3>(Int32, ColorPointerType, Int32, T3[,,])
[requires: v1.1][deprecated: v3.1] Define an array of colors
static
ColorPointer<T3>(Int32, ColorPointerType, Int32, T3[,])
[requires: v1.1][deprecated: v3.1] Define an array of colors
static
ColorPointer<T3>(Int32, ColorPointerType, Int32, T3[])
[requires: v1.1][deprecated: v3.1] Define an array of colors
static
ColorSubTable(ColorTableTarget, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
ColorSubTable<T5>(ColorTableTarget, Int32, Int32, PixelFormat, PixelType, out T5)
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
ColorSubTable<T5>(ColorTableTarget, Int32, Int32, PixelFormat, PixelType, T5[,,])
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
ColorSubTable<T5>(ColorTableTarget, Int32, Int32, PixelFormat, PixelType, T5[,])
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
ColorSubTable<T5>(ColorTableTarget, Int32, Int32, PixelFormat, PixelType, T5[])
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
ColorTable(ColorTableTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Define a color lookup table
static
ColorTable<T5>(ColorTableTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, out T5)
[requires: v1.2][deprecated: v3.1] Define a color lookup table
static
ColorTable<T5>(ColorTableTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[,,])
[requires: v1.2][deprecated: v3.1] Define a color lookup table
static
ColorTable<T5>(ColorTableTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[,])
[requires: v1.2][deprecated: v3.1] Define a color lookup table
static
ColorTable<T5>(ColorTableTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[])
[requires: v1.2][deprecated: v3.1] Define a color lookup table
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, ref Int32)
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, Int32*)
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, Int32[])
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, ref Single)
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, Single*)
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
ColorTableParameter(ColorTableTarget, ColorTableParameterPName, Single[])
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
static
CompileShader(Int32)
[requires: v2.0] Compiles a shader object
static
CompileShader(UInt32)
[requires: v2.0] Compiles a shader object
static
CompressedTexImage1D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, IntPtr)
[requires: v1.3] Specify a one-dimensional texture image in a compressed format
static
CompressedTexImage1D<T6>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, out T6)
[requires: v1.3] Specify a one-dimensional texture image in a compressed format
static
CompressedTexImage1D<T6>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, T6[,,])
[requires: v1.3] Specify a one-dimensional texture image in a compressed format
static
CompressedTexImage1D<T6>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, T6[,])
[requires: v1.3] Specify a one-dimensional texture image in a compressed format
static
CompressedTexImage1D<T6>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, T6[])
[requires: v1.3] Specify a one-dimensional texture image in a compressed format
static
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
[requires: v1.3] Specify a two-dimensional texture image in a compressed format
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, out T7)
[requires: v1.3] Specify a two-dimensional texture image in a compressed format
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
[requires: v1.3] Specify a two-dimensional texture image in a compressed format
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
[requires: v1.3] Specify a two-dimensional texture image in a compressed format
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
[requires: v1.3] Specify a two-dimensional texture image in a compressed format
static
CompressedTexImage3D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
[requires: v1.3] Specify a three-dimensional texture image in a compressed format
static
CompressedTexImage3D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32, out T8)
[requires: v1.3] Specify a three-dimensional texture image in a compressed format
static
CompressedTexImage3D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
[requires: v1.3] Specify a three-dimensional texture image in a compressed format
static
CompressedTexImage3D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
[requires: v1.3] Specify a three-dimensional texture image in a compressed format
static
CompressedTexImage3D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
[requires: v1.3] Specify a three-dimensional texture image in a compressed format
static
CompressedTexSubImage1D(TextureTarget, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
static
CompressedTexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, Int32, out T6)
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
static
CompressedTexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, Int32, T6[,,])
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
static
CompressedTexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, Int32, T6[,])
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
static
CompressedTexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, Int32, T6[])
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
static
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, out T8)
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
static
CompressedTexSubImage3D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
static
CompressedTexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, out T10)
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
static
CompressedTexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T10[,,])
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
static
CompressedTexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T10[,])
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
static
CompressedTexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T10[])
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
static
ConvolutionFilter1D(ConvolutionTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
static
ConvolutionFilter1D<T5>(ConvolutionTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, out T5)
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
static
ConvolutionFilter1D<T5>(ConvolutionTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[,,])
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
static
ConvolutionFilter1D<T5>(ConvolutionTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[,])
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
static
ConvolutionFilter1D<T5>(ConvolutionTarget, PixelInternalFormat, Int32, PixelFormat, PixelType, T5[])
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
static
ConvolutionFilter2D(ConvolutionTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
static
ConvolutionFilter2D<T6>(ConvolutionTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, out T6)
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
static
ConvolutionFilter2D<T6>(ConvolutionTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[,,])
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
static
ConvolutionFilter2D<T6>(ConvolutionTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[,])
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
static
ConvolutionFilter2D<T6>(ConvolutionTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[])
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Int32)
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Int32*)
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Int32[])
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Single)
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Single*)
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
ConvolutionParameter(ConvolutionTarget, ConvolutionParameter, Single[])
[requires: v1.2][deprecated: v3.1] Set convolution parameters
static
CopyBufferSubData(BufferTarget, BufferTarget, IntPtr, IntPtr, IntPtr)
[requires: v3.0 and ARB_copy_buffer] Copy part of the data store of a buffer object to the data store of another buffer object
static
CopyColorSubTable(ColorTableTarget, Int32, Int32, Int32, Int32)
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
static
CopyColorTable(ColorTableTarget, PixelInternalFormat, Int32, Int32, Int32)
[requires: v1.2][deprecated: v3.1] Copy pixels into a color table
static
CopyConvolutionFilter1D(ConvolutionTarget, PixelInternalFormat, Int32, Int32, Int32)
[requires: v1.2][deprecated: v3.1] Copy pixels into a one-dimensional convolution filter
static
CopyConvolutionFilter2D(ConvolutionTarget, PixelInternalFormat, Int32, Int32, Int32, Int32)
[requires: v1.2][deprecated: v3.1] Copy pixels into a two-dimensional convolution filter
static
CopyPixels(Int32, Int32, Int32, Int32, PixelCopyType)
[requires: v1.0][deprecated: v3.1] Copy pixels in the frame buffer
static
CopyTexImage1D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32)
[requires: v1.1] Copy pixels into a 1D texture image
static
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
[requires: v1.1] Copy pixels into a 2D texture image
static
CopyTexSubImage1D(TextureTarget, Int32, Int32, Int32, Int32, Int32)
[requires: v1.1] Copy a one-dimensional texture subimage
static
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[requires: v1.1] Copy a two-dimensional texture subimage
static
CopyTexSubImage3D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[requires: v1.2] Copy a three-dimensional texture subimage
static
CreateProgram() : Int32
[requires: v2.0] Creates a program object
static
CreateShader(ShaderType) : Int32
[requires: v2.0] Creates a shader object
static
CullFace(CullFaceMode)
[requires: v1.0] Specify whether front- or back-facing facets can be culled
static
DeleteBuffers(Int32, ref Int32)
[requires: v1.5] Delete named buffer objects
static
DeleteBuffers(Int32, Int32*)
[requires: v1.5] Delete named buffer objects
static
DeleteBuffers(Int32, Int32[])
[requires: v1.5] Delete named buffer objects
static
DeleteBuffers(Int32, ref UInt32)
[requires: v1.5] Delete named buffer objects
static
DeleteBuffers(Int32, UInt32*)
[requires: v1.5] Delete named buffer objects
static
DeleteBuffers(Int32, UInt32[])
[requires: v1.5] Delete named buffer objects
static
DeleteFramebuffers(Int32, ref Int32)
static
DeleteFramebuffers(Int32, Int32*)
static
DeleteFramebuffers(Int32, Int32[])
static
DeleteFramebuffers(Int32, ref UInt32)
static
DeleteFramebuffers(Int32, UInt32*)
static
DeleteFramebuffers(Int32, UInt32[])
static
DeleteLists(Int32, Int32)
[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists
static
DeleteLists(UInt32, Int32)
[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists
static
DeleteProgram(Int32, ref Int32)
[requires: NV_vertex_program] Deletes a program object
static
DeleteProgram(Int32, Int32[])
[requires: NV_vertex_program] Deletes a program object
static
DeleteQueries(Int32, ref Int32)
[requires: v1.5] Delete named query objects
static
DeleteQueries(Int32, Int32*)
[requires: v1.5] Delete named query objects
static
DeleteQueries(Int32, Int32[])
[requires: v1.5] Delete named query objects
static
DeleteQueries(Int32, ref UInt32)
[requires: v1.5] Delete named query objects
static
DeleteQueries(Int32, UInt32*)
[requires: v1.5] Delete named query objects
static
DeleteQueries(Int32, UInt32[])
[requires: v1.5] Delete named query objects
static
DeleteRenderbuffers(Int32, ref Int32)
static
DeleteRenderbuffers(Int32, Int32*)
static
DeleteRenderbuffers(Int32, Int32[])
static
DeleteRenderbuffers(Int32, ref UInt32)
static
DeleteRenderbuffers(Int32, UInt32*)
static
DeleteRenderbuffers(Int32, UInt32[])
static
DeleteShader(Int32)
[requires: v2.0] Deletes a shader object
static
DeleteShader(UInt32)
[requires: v2.0] Deletes a shader object
static
DeleteTexture(Int32)
static
DeleteTexture(UInt32)
static
DeleteTextures(Int32, ref Int32)
[requires: v1.1] Delete named textures
static
DeleteTextures(Int32, Int32*)
[requires: v1.1] Delete named textures
static
DeleteTextures(Int32, Int32[])
[requires: v1.1] Delete named textures
static
DeleteTextures(Int32, ref UInt32)
[requires: v1.1] Delete named textures
static
DeleteTextures(Int32, UInt32*)
[requires: v1.1] Delete named textures
static
DeleteTextures(Int32, UInt32[])
[requires: v1.1] Delete named textures
static
DepthFunc(DepthFunction)
[requires: v1.0] Specify the value used for depth buffer comparisons
static
DepthMask(Boolean)
[requires: v1.0] Enable or disable writing into the depth buffer
static
DepthRange(Double, Double)
[requires: v1.0] Specify mapping of depth values from normalized device coordinates to window coordinates
static
DetachShader(Int32, Int32)
[requires: v2.0] Detaches a shader object from a program object to which it is attached
static
DetachShader(UInt32, UInt32)
[requires: v2.0] Detaches a shader object from a program object to which it is attached
static
Disable(EnableCap)
[requires: v1.0]
static
Disable(IndexedEnableCap, Int32)
[requires: v3.0]
static
Disable(IndexedEnableCap, UInt32)
[requires: v3.0]
static
DisableClientState(ArrayCap)
[requires: v1.1][deprecated: v3.1]
static
DisableVertexAttribArray(Int32)
[requires: v2.0]
static
DisableVertexAttribArray(UInt32)
[requires: v2.0]
static
DrawArrays(BeginMode, Int32, Int32)
[requires: v1.1] Render primitives from array data
static
DrawBuffer(DrawBufferMode)
[requires: v1.0] Specify which color buffers are to be drawn into
static
DrawBuffers(Int32, ref DrawBuffersEnum)
[requires: v2.0] Specifies a list of color buffers to be drawn into
static
DrawBuffers(Int32, DrawBuffersEnum*)
[requires: v2.0] Specifies a list of color buffers to be drawn into
static
DrawBuffers(Int32, DrawBuffersEnum[])
[requires: v2.0] Specifies a list of color buffers to be drawn into
static
DrawElements(BeginMode, Int32, DrawElementsType, Int32)
static
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
[requires: v1.1] Render primitives from array data
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, out T3)
[requires: v1.1] Render primitives from array data
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
[requires: v1.1] Render primitives from array data
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
[requires: v1.1] Render primitives from array data
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
[requires: v1.1] Render primitives from array data
static
DrawPixels(Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
static
DrawPixels<T4>(Int32, Int32, PixelFormat, PixelType, out T4)
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
static
DrawPixels<T4>(Int32, Int32, PixelFormat, PixelType, T4[,,])
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
static
DrawPixels<T4>(Int32, Int32, PixelFormat, PixelType, T4[,])
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
static
DrawPixels<T4>(Int32, Int32, PixelFormat, PixelType, T4[])
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
static
DrawRangeElements(BeginMode, Int32, Int32, Int32, DrawElementsType, IntPtr)
[requires: v1.2] Render primitives from array data
static
DrawRangeElements(BeginMode, UInt32, UInt32, Int32, DrawElementsType, IntPtr)
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, Int32, Int32, Int32, DrawElementsType, out T5)
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, Int32, Int32, Int32, DrawElementsType, T5[,,])
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, Int32, Int32, Int32, DrawElementsType, T5[,])
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, Int32, Int32, Int32, DrawElementsType, T5[])
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, UInt32, UInt32, Int32, DrawElementsType, out T5)
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, UInt32, UInt32, Int32, DrawElementsType, T5[,,])
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, UInt32, UInt32, Int32, DrawElementsType, T5[,])
[requires: v1.2] Render primitives from array data
static
DrawRangeElements<T5>(BeginMode, UInt32, UInt32, Int32, DrawElementsType, T5[])
[requires: v1.2] Render primitives from array data
static
EdgeFlag(Boolean)
[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary
static
EdgeFlag(Boolean*)
[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary
static
EdgeFlagPointer(Int32, Int32)
static
EdgeFlagPointer(Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of edge flags
static
EdgeFlagPointer<T1>(Int32, out T1)
[requires: v1.1][deprecated: v3.1] Define an array of edge flags
static
EdgeFlagPointer<T1>(Int32, T1[,,])
[requires: v1.1][deprecated: v3.1] Define an array of edge flags
static
EdgeFlagPointer<T1>(Int32, T1[,])
[requires: v1.1][deprecated: v3.1] Define an array of edge flags
static
EdgeFlagPointer<T1>(Int32, T1[])
[requires: v1.1][deprecated: v3.1] Define an array of edge flags
static
Enable(EnableCap)
[requires: v1.0] Enable or disable server-side GL capabilities
static
Enable(IndexedEnableCap, Int32)
[requires: v3.0] Enable or disable server-side GL capabilities
static
Enable(IndexedEnableCap, UInt32)
[requires: v3.0] Enable or disable server-side GL capabilities
static
EnableClientState(ArrayCap)
[requires: v1.1][deprecated: v3.1] Enable or disable client-side capability
static
EnableVertexAttribArray(Int32)
[requires: v2.0] Enable or disable a generic vertex attribute array
static
EnableVertexAttribArray(UInt32)
[requires: v2.0] Enable or disable a generic vertex attribute array
static
End()
[requires: v1.0][deprecated: v3.1]
static
EndList()
[requires: v1.0][deprecated: v3.1]
static
EndQuery(QueryTarget)
[requires: v1.5]
static
EvalCoord1(Double)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord1(Double*)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord1(Single)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord1(Single*)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(ref Double)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Double*)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Double[])
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(ref Single)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Single*)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Single[])
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Double, Double)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalCoord2(Single, Single)
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
static
EvalMesh1(MeshMode1, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines
static
EvalMesh2(MeshMode2, Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines
static
EvalPoint1(Int32)
[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh
static
EvalPoint2(Int32, Int32)
[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh
static
FeedbackBuffer(Int32, FeedbackType, out Single)
[requires: v1.0][deprecated: v3.1] Controls feedback mode
static
FeedbackBuffer(Int32, FeedbackType, Single*)
[requires: v1.0][deprecated: v3.1] Controls feedback mode
static
FeedbackBuffer(Int32, FeedbackType, Single[])
[requires: v1.0][deprecated: v3.1] Controls feedback mode
static
Finish()
[requires: v1.0] Block until all GL execution is complete
static
Flush()
[requires: v1.0] Force execution of GL commands in finite time
static
Fog(FogParameter, Int32)
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
Fog(FogParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
Fog(FogParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
Fog(FogParameter, Single)
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
Fog(FogParameter, Single*)
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
Fog(FogParameter, Single[])
[requires: v1.0][deprecated: v3.1] Specify fog parameters
static
FogCoord(Double)
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
static
FogCoord(Double*)
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
static
FogCoord(Single)
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
static
FogCoord(Single*)
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
static
FogCoordPointer(FogPointerType, Int32, Int32)
static
FogCoordPointer(FogPointerType, Int32, IntPtr)
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
static
FogCoordPointer<T2>(FogPointerType, Int32, out T2)
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
static
FogCoordPointer<T2>(FogPointerType, Int32, T2[,,])
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
static
FogCoordPointer<T2>(FogPointerType, Int32, T2[,])
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
static
FogCoordPointer<T2>(FogPointerType, Int32, T2[])
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
static
FramebufferRenderbuffer(FramebufferTarget, FramebufferAttachment, RenderbufferTarget, Int32)
static
FramebufferRenderbuffer(FramebufferTarget, FramebufferAttachment, RenderbufferTarget, UInt32)
static
FramebufferTexture(FramebufferTarget, FramebufferAttachment, Int32, Int32)
static
FramebufferTexture(FramebufferTarget, FramebufferAttachment, UInt32, Int32)
static
FramebufferTexture1D(FramebufferTarget, FramebufferAttachment, TextureTarget, Int32, Int32)
static
FramebufferTexture1D(FramebufferTarget, FramebufferAttachment, TextureTarget, UInt32, Int32)
static
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget, Int32, Int32)
static
FramebufferTexture2D(FramebufferTarget, FramebufferAttachment, TextureTarget, UInt32, Int32)
static
FramebufferTexture3D(FramebufferTarget, FramebufferAttachment, TextureTarget, Int32, Int32, Int32)
static
FramebufferTexture3D(FramebufferTarget, FramebufferAttachment, TextureTarget, UInt32, Int32, Int32)
static
FramebufferTextureFace(FramebufferTarget, FramebufferAttachment, Int32, Int32, TextureTarget)
static
FramebufferTextureFace(FramebufferTarget, FramebufferAttachment, UInt32, Int32, TextureTarget)
static
FrontFace(FrontFaceDirection)
[requires: v1.0] Define front- and back-facing polygons
static
Frustum(Double, Double, Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a perspective matrix
static
GenBuffers(Int32, out Int32)
[requires: v1.5] Generate buffer object names
static
GenBuffers(Int32, Int32*)
[requires: v1.5] Generate buffer object names
static
GenBuffers(Int32, Int32[])
[requires: v1.5] Generate buffer object names
static
GenBuffers(Int32, out UInt32)
[requires: v1.5] Generate buffer object names
static
GenBuffers(Int32, UInt32*)
[requires: v1.5] Generate buffer object names
static
GenBuffers(Int32, UInt32[])
[requires: v1.5] Generate buffer object names
static
GenFramebuffers(Int32, out Int32)
static
GenFramebuffers(Int32, Int32*)
static
GenFramebuffers(Int32, Int32[])
static
GenFramebuffers(Int32, out UInt32)
static
GenFramebuffers(Int32, UInt32*)
static
GenFramebuffers(Int32, UInt32[])
static
GenLists(Int32) : Int32
[requires: v1.0][deprecated: v3.1] Generate a contiguous set of empty display lists
static
GenQueries(Int32, out Int32)
[requires: v1.5] Generate query object names
static
GenQueries(Int32, Int32*)
[requires: v1.5] Generate query object names
static
GenQueries(Int32, Int32[])
[requires: v1.5] Generate query object names
static
GenQueries(Int32, out UInt32)
[requires: v1.5] Generate query object names
static
GenQueries(Int32, UInt32*)
[requires: v1.5] Generate query object names
static
GenQueries(Int32, UInt32[])
[requires: v1.5] Generate query object names
static
GenRenderbuffers(Int32, out Int32)
static
GenRenderbuffers(Int32, Int32*)
static
GenRenderbuffers(Int32, Int32[])
static
GenRenderbuffers(Int32, out UInt32)
static
GenRenderbuffers(Int32, UInt32*)
static
GenRenderbuffers(Int32, UInt32[])
static
GenTexture() : Int32
static
GenTextures(Int32, out Int32)
[requires: v1.1] Generate texture names
static
GenTextures(Int32, Int32*)
[requires: v1.1] Generate texture names
static
GenTextures(Int32, Int32[])
[requires: v1.1] Generate texture names
static
GenTextures(Int32, out UInt32)
[requires: v1.1] Generate texture names
static
GenTextures(Int32, UInt32*)
[requires: v1.1] Generate texture names
static
GenTextures(Int32, UInt32[])
[requires: v1.1] Generate texture names
static
GetActiveAttrib(Int32, Int32, out Int32, out ActiveAttribType) : String
static
GetActiveAttrib(Int32, Int32, Int32, out Int32, out Int32, out ActiveAttribType, StringBuilder)
[requires: v2.0] Returns information about an active attribute variable for the specified program object
static
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
[requires: v2.0] Returns information about an active attribute variable for the specified program object
static
GetActiveAttrib(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveAttribType, StringBuilder)
[requires: v2.0] Returns information about an active attribute variable for the specified program object
static
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
[requires: v2.0] Returns information about an active attribute variable for the specified program object
static
GetActiveUniform(Int32, Int32, out Int32, out ActiveUniformType) : String
static
GetActiveUniform(Int32, Int32, Int32, out Int32, out Int32, out ActiveUniformType, StringBuilder)
[requires: v2.0] Returns information about an active uniform variable for the specified program object
static
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
[requires: v2.0] Returns information about an active uniform variable for the specified program object
static
GetActiveUniform(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveUniformType, StringBuilder)
[requires: v2.0] Returns information about an active uniform variable for the specified program object
static
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
[requires: v2.0] Returns information about an active uniform variable for the specified program object
static
GetAttachedShaders(Int32, Int32, out Int32, out Int32)
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttachedShaders(Int32, Int32, Int32*, Int32[])
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttachedShaders(UInt32, Int32, out Int32, out UInt32)
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttachedShaders(UInt32, Int32, Int32*, UInt32[])
[requires: v2.0] Returns the handles of the shader objects attached to a program object
static
GetAttribLocation(Int32, String) : Int32
[requires: v2.0] Returns the location of an attribute variable
static
GetAttribLocation(UInt32, String) : Int32
[requires: v2.0] Returns the location of an attribute variable
static
GetBoolean(GetPName, out Boolean)
[requires: v1.0]
static
GetBoolean(GetPName, Boolean*)
[requires: v1.0]
static
GetBoolean(GetPName, Boolean[])
[requires: v1.0]
static
GetBoolean(GetIndexedPName, Int32, out Boolean)
[requires: v3.0]
static
GetBoolean(GetIndexedPName, Int32, Boolean*)
[requires: v3.0]
static
GetBoolean(GetIndexedPName, Int32, Boolean[])
[requires: v3.0]
static
GetBoolean(GetIndexedPName, UInt32, out Boolean)
[requires: v3.0]
static
GetBoolean(GetIndexedPName, UInt32, Boolean*)
[requires: v3.0]
static
GetBoolean(GetIndexedPName, UInt32, Boolean[])
[requires: v3.0]
static
GetBufferParameter(BufferTarget, BufferParameterName, out Int32)
[requires: v1.5] Return parameters of a buffer object
static
GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
[requires: v1.5] Return parameters of a buffer object
static
GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
[requires: v1.5] Return parameters of a buffer object
static
GetBufferPointer(BufferTarget, BufferPointer, IntPtr)
[requires: v1.5] Return the pointer to a mapped buffer object's data store
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, out T2)
[requires: v1.5] Return the pointer to a mapped buffer object's data store
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,,])
[requires: v1.5] Return the pointer to a mapped buffer object's data store
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,])
[requires: v1.5] Return the pointer to a mapped buffer object's data store
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[])
[requires: v1.5] Return the pointer to a mapped buffer object's data store
static
GetBufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
[requires: v1.5] Returns a subset of a buffer object's data store
static
GetBufferSubData<T3>(BufferTarget, IntPtr, IntPtr, out T3)
[requires: v1.5] Returns a subset of a buffer object's data store
static
GetBufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
[requires: v1.5] Returns a subset of a buffer object's data store
static
GetBufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
[requires: v1.5] Returns a subset of a buffer object's data store
static
GetBufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
[requires: v1.5] Returns a subset of a buffer object's data store
static
GetClipPlane(ClipPlaneName, out Double)
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
static
GetClipPlane(ClipPlaneName, Double*)
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
static
GetClipPlane(ClipPlaneName, Double[])
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
static
GetColorTable(ColorTableTarget, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
static
GetColorTable<T3>(ColorTableTarget, PixelFormat, PixelType, out T3)
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
static
GetColorTable<T3>(ColorTableTarget, PixelFormat, PixelType, T3[,,])
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
static
GetColorTable<T3>(ColorTableTarget, PixelFormat, PixelType, T3[,])
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
static
GetColorTable<T3>(ColorTableTarget, PixelFormat, PixelType, T3[])
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, out Int32)
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, Int32*)
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, Int32[])
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, out Single)
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, Single*)
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetColorTableParameter(ColorTableTarget, GetColorTableParameterPName, Single[])
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
static
GetCompressedTexImage(TextureTarget, Int32, IntPtr)
[requires: v1.3] Return a compressed texture image
static
GetConvolutionFilter(ConvolutionTarget, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
static
GetConvolutionFilter<T3>(ConvolutionTarget, PixelFormat, PixelType, out T3)
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
static
GetConvolutionFilter<T3>(ConvolutionTarget, PixelFormat, PixelType, T3[,,])
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
static
GetConvolutionFilter<T3>(ConvolutionTarget, PixelFormat, PixelType, T3[,])
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
static
GetConvolutionFilter<T3>(ConvolutionTarget, PixelFormat, PixelType, T3[])
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, out Int32)
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, Int32*)
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, Int32[])
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, out Single)
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, Single*)
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetConvolutionParameter(ConvolutionTarget, GetConvolutionParameterPName, Single[])
[requires: v1.2][deprecated: v3.1] Get convolution parameters
static
GetDouble(GetPName, out Matrix4d)
static
GetDouble(GetPName, out Vector2d)
static
GetDouble(GetPName, out Vector3d)
static
GetDouble(GetPName, out Vector4d)
static
GetDouble(GetPName, out Double)
[requires: v1.0]
static
GetDouble(GetPName, Double*)
[requires: v1.0]
static
GetDouble(GetPName, Double[])
[requires: v1.0]
static
GetDouble(GetIndexedPName, Int32, out Double)
[requires: v4.1 and ARB_viewport_array]
static
GetDouble(GetIndexedPName, Int32, Double*)
[requires: v4.1 and ARB_viewport_array]
static
GetDouble(GetIndexedPName, Int32, Double[])
[requires: v4.1 and ARB_viewport_array]
static
GetDouble(GetIndexedPName, UInt32, out Double)
[requires: v4.1 and ARB_viewport_array]
static
GetDouble(GetIndexedPName, UInt32, Double*)
[requires: v4.1 and ARB_viewport_array]
static
GetDouble(GetIndexedPName, UInt32, Double[])
[requires: v4.1 and ARB_viewport_array]
static
GetError() : ErrorCode
[requires: v1.0] Return error information
static
GetFloat(GetPName, out Matrix4)
static
GetFloat(GetPName, out Vector2)
static
GetFloat(GetPName, out Vector3)
static
GetFloat(GetPName, out Vector4)
static
GetFloat(GetPName, out Single)
[requires: v1.0]
static
GetFloat(GetPName, Single*)
[requires: v1.0]
static
GetFloat(GetPName, Single[])
[requires: v1.0]
static
GetFloat(GetIndexedPName, Int32, out Single)
[requires: v4.1 and ARB_viewport_array]
static
GetFloat(GetIndexedPName, Int32, Single*)
[requires: v4.1 and ARB_viewport_array]
static
GetFloat(GetIndexedPName, Int32, Single[])
[requires: v4.1 and ARB_viewport_array]
static
GetFloat(GetIndexedPName, UInt32, out Single)
[requires: v4.1 and ARB_viewport_array]
static
GetFloat(GetIndexedPName, UInt32, Single*)
[requires: v4.1 and ARB_viewport_array]
static
GetFloat(GetIndexedPName, UInt32, Single[])
[requires: v4.1 and ARB_viewport_array]
static
GetHistogram(HistogramTarget, Boolean, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Get histogram table
static
GetHistogram<T4>(HistogramTarget, Boolean, PixelFormat, PixelType, out T4)
[requires: v1.2][deprecated: v3.1] Get histogram table
static
GetHistogram<T4>(HistogramTarget, Boolean, PixelFormat, PixelType, T4[,,])
[requires: v1.2][deprecated: v3.1] Get histogram table
static
GetHistogram<T4>(HistogramTarget, Boolean, PixelFormat, PixelType, T4[,])
[requires: v1.2][deprecated: v3.1] Get histogram table
static
GetHistogram<T4>(HistogramTarget, Boolean, PixelFormat, PixelType, T4[])
[requires: v1.2][deprecated: v3.1] Get histogram table
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, out Int32)
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, Int32*)
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, Int32[])
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, out Single)
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, Single*)
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetHistogramParameter(HistogramTarget, GetHistogramParameterPName, Single[])
[requires: v1.2][deprecated: v3.1] Get histogram parameters
static
GetInteger(GetPName, out Int32)
[requires: v1.0]
static
GetInteger(GetPName, Int32*)
[requires: v1.0]
static
GetInteger(GetPName, Int32[])
[requires: v1.0]
static
GetLight(LightName, LightParameter, out Int32)
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetLight(LightName, LightParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetLight(LightName, LightParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetLight(LightName, LightParameter, out Single)
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetLight(LightName, LightParameter, Single*)
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetLight(LightName, LightParameter, Single[])
[requires: v1.0][deprecated: v3.1] Return light source parameter values
static
GetMap(MapTarget, GetMapQuery, out Double)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Double*)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Double[])
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, out Int32)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Int32*)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Int32[])
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, out Single)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Single*)
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMap(MapTarget, GetMapQuery, Single[])
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
static
GetMaterial(MaterialFace, MaterialParameter, out Int32)
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMaterial(MaterialFace, MaterialParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMaterial(MaterialFace, MaterialParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMaterial(MaterialFace, MaterialParameter, out Single)
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMaterial(MaterialFace, MaterialParameter, Single*)
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMaterial(MaterialFace, MaterialParameter, Single[])
[requires: v1.0][deprecated: v3.1] Return material parameters
static
GetMinmax(MinmaxTarget, Boolean, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
static
GetMinmax<T4>(MinmaxTarget, Boolean, PixelFormat, PixelType, out T4)
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
static
GetMinmax<T4>(MinmaxTarget, Boolean, PixelFormat, PixelType, T4[,,])
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
static
GetMinmax<T4>(MinmaxTarget, Boolean, PixelFormat, PixelType, T4[,])
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
static
GetMinmax<T4>(MinmaxTarget, Boolean, PixelFormat, PixelType, T4[])
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, out Int32)
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, Int32*)
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, Int32[])
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, out Single)
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, Single*)
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetMinmaxParameter(MinmaxTarget, GetMinmaxParameterPName, Single[])
[requires: v1.2][deprecated: v3.1] Get minmax parameters
static
GetPixelMap(PixelMap, out Int16)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Int16*)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Int16[])
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, out Int32)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Int32*)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Int32[])
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, out Single)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Single*)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, Single[])
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, out UInt16)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, UInt16*)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, UInt16[])
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, out UInt32)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, UInt32*)
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPixelMap(PixelMap, UInt32[])
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
static
GetPointer(GetPointervPName, IntPtr)
[requires: v1.1] Return the address of the specified pointer
static
GetPointer<T1>(GetPointervPName, out T1)
[requires: v1.1] Return the address of the specified pointer
static
GetPointer<T1>(GetPointervPName, T1[,,])
[requires: v1.1] Return the address of the specified pointer
static
GetPointer<T1>(GetPointervPName, T1[,])
[requires: v1.1] Return the address of the specified pointer
static
GetPointer<T1>(GetPointervPName, T1[])
[requires: v1.1] Return the address of the specified pointer
static
GetPolygonStipple(out Byte)
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
static
GetPolygonStipple(Byte*)
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
static
GetPolygonStipple(Byte[])
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
static
GetProgram(Int32, ProgramParameter, out Int32)
[requires: v2.0] Returns a parameter from a program object
static
GetProgram(Int32, ProgramParameter, Int32*)
[requires: v2.0] Returns a parameter from a program object
static
GetProgram(Int32, ProgramParameter, Int32[])
[requires: v2.0] Returns a parameter from a program object
static
GetProgram(UInt32, ProgramParameter, out Int32)
[requires: v2.0] Returns a parameter from a program object
static
GetProgram(UInt32, ProgramParameter, Int32*)
[requires: v2.0] Returns a parameter from a program object
static
GetProgram(UInt32, ProgramParameter, Int32[])
[requires: v2.0] Returns a parameter from a program object
static
GetProgramInfoLog(Int32) : String
static
GetProgramInfoLog(Int32, out String)
static
GetProgramInfoLog(Int32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the information log for a program object
static
GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the information log for a program object
static
GetProgramInfoLog(UInt32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the information log for a program object
static
GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the information log for a program object
static
GetSeparableFilter(SeparableTarget, PixelFormat, PixelType, IntPtr, IntPtr, IntPtr)
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, IntPtr, out T5)
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, IntPtr, T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, IntPtr, T5[,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, IntPtr, T5[])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T4,T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, out T4, T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T4,T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, T4[,,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T4,T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, T4[,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T4,T5>(SeparableTarget, PixelFormat, PixelType, IntPtr, T4[], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T3,T4,T5>(SeparableTarget, PixelFormat, PixelType, out T3, T4[,,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T3,T4,T5>(SeparableTarget, PixelFormat, PixelType, T3[,,], T4[,,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T3,T4,T5>(SeparableTarget, PixelFormat, PixelType, T3[,], T4[,,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetSeparableFilter<T3,T4,T5>(SeparableTarget, PixelFormat, PixelType, T3[], T4[,,], T5[,,])
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
static
GetShader(Int32, ShaderParameter, out Int32)
[requires: v2.0] Returns a parameter from a shader object
static
GetShader(Int32, ShaderParameter, Int32*)
[requires: v2.0] Returns a parameter from a shader object
static
GetShader(Int32, ShaderParameter, Int32[])
[requires: v2.0] Returns a parameter from a shader object
static
GetShader(UInt32, ShaderParameter, out Int32)
[requires: v2.0] Returns a parameter from a shader object
static
GetShader(UInt32, ShaderParameter, Int32*)
[requires: v2.0] Returns a parameter from a shader object
static
GetShader(UInt32, ShaderParameter, Int32[])
[requires: v2.0] Returns a parameter from a shader object
static
GetShaderInfoLog(Int32) : String
static
GetShaderInfoLog(Int32, out String)
static
GetShaderInfoLog(Int32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the information log for a shader object
static
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the information log for a shader object
static
GetShaderInfoLog(UInt32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the information log for a shader object
static
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the information log for a shader object
static
GetShaderSource(Int32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the source code string from a shader object
static
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the source code string from a shader object
static
GetShaderSource(UInt32, Int32, out Int32, StringBuilder)
[requires: v2.0] Returns the source code string from a shader object
static
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
[requires: v2.0] Returns the source code string from a shader object
static
GetString(StringName) : String
[requires: v1.0] Return a string describing the current GL connection
static
GetString(StringName, Int32) : String
[requires: v3.0] Return a string describing the current GL connection
static
GetString(StringName, UInt32) : String
[requires: v3.0] Return a string describing the current GL connection
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, out Int32)
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, out Single)
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, Single*)
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexEnv(TextureEnvTarget, TextureEnvParameter, Single[])
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, out Double)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Double*)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Double[])
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, out Int32)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, out Single)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Single*)
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexGen(TextureCoordName, TextureGenParameter, Single[])
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
static
GetTexImage(TextureTarget, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.0] Return a texture image
static
GetTexImage<T4>(TextureTarget, Int32, PixelFormat, PixelType, out T4)
[requires: v1.0] Return a texture image
static
GetTexImage<T4>(TextureTarget, Int32, PixelFormat, PixelType, T4[,,])
[requires: v1.0] Return a texture image
static
GetTexImage<T4>(TextureTarget, Int32, PixelFormat, PixelType, T4[,])
[requires: v1.0] Return a texture image
static
GetTexImage<T4>(TextureTarget, Int32, PixelFormat, PixelType, T4[])
[requires: v1.0] Return a texture image
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, out Int32)
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Int32*)
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Int32[])
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, out Single)
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Single*)
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Single[])
[requires: v1.0] Return texture parameter values for a specific level of detail
static
GetTexParameter(TextureTarget, GetTextureParameter, out Single)
[requires: v1.0] Return texture parameter values
static
GetTexParameter(TextureTarget, GetTextureParameter, Single*)
[requires: v1.0] Return texture parameter values
static
GetTexParameter(TextureTarget, GetTextureParameter, Single[])
[requires: v1.0] Return texture parameter values
static
GetUniform(Int32, Int32, out Int32)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(Int32, Int32, Int32*)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(Int32, Int32, Int32[])
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(Int32, Int32, out Single)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(Int32, Int32, Single*)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(Int32, Int32, Single[])
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, out Int32)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, Int32*)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, Int32[])
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, out Single)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, Single*)
[requires: v2.0] Returns the value of a uniform variable
static
GetUniform(UInt32, Int32, Single[])
[requires: v2.0] Returns the value of a uniform variable
static
GetUniformLocation(Int32, String) : Int32
[requires: v2.0] Returns the location of a uniform variable
static
GetUniformLocation(UInt32, String) : Int32
[requires: v2.0] Returns the location of a uniform variable
static
GetVertexAttrib(Int32, VertexAttribParameter, out Double)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Double*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Double[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, out Int32)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, out Single)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Single*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(Int32, VertexAttribParameter, Single[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, out Double)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Double*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Double[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, out Int32)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, out Single)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
[requires: v2.0] Return a generic vertex attribute parameter
static
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, out T2)
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, out T2)
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
static
Hint(HintTarget, HintMode)
[requires: v1.0] Specify implementation-specific hints
static
Histogram(HistogramTarget, Int32, PixelInternalFormat, Boolean)
[requires: v1.2][deprecated: v3.1] Define histogram table
static
Index(Byte)
[requires: v1.1] Set the current color index
static
Index(Byte*)
[requires: v1.1] Set the current color index
static
Index(Double)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Double*)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Int16)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Int32)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Single)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
Index(Single*)
[requires: v1.0][deprecated: v3.1] Set the current color index
static
IndexMask(Int32)
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers
static
IndexMask(UInt32)
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers
static
IndexPointer(IndexPointerType, Int32, Int32)
static
IndexPointer(IndexPointerType, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
static
IndexPointer<T2>(IndexPointerType, Int32, out T2)
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
static
IndexPointer<T2>(IndexPointerType, Int32, T2[,,])
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
static
IndexPointer<T2>(IndexPointerType, Int32, T2[,])
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
static
IndexPointer<T2>(IndexPointerType, Int32, T2[])
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
static
InitNames()
[requires: v1.0][deprecated: v3.1] Initialize the name stack
static
InterleavedArrays(InterleavedArrayFormat, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
static
InterleavedArrays<T2>(InterleavedArrayFormat, Int32, out T2)
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
static
InterleavedArrays<T2>(InterleavedArrayFormat, Int32, T2[,,])
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
static
InterleavedArrays<T2>(InterleavedArrayFormat, Int32, T2[,])
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
static
InterleavedArrays<T2>(InterleavedArrayFormat, Int32, T2[])
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
static
IsBuffer(Int32) : Boolean
[requires: v1.5] Determine if a name corresponds to a buffer object
static
IsBuffer(UInt32) : Boolean
[requires: v1.5] Determine if a name corresponds to a buffer object
static
IsEnabled(EnableCap) : Boolean
[requires: v1.0] Test whether a capability is enabled
static
IsFramebuffer(Int32) : Boolean
static
IsFramebuffer(UInt32) : Boolean
static
IsList(Int32) : Boolean
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list
static
IsList(UInt32) : Boolean
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list
static
IsProgram(Int32) : Boolean
[requires: NV_vertex_program] Determines if a name corresponds to a program object
static
IsProgram(UInt32) : Boolean
[requires: NV_vertex_program] Determines if a name corresponds to a program object
static
IsQuery(Int32) : Boolean
[requires: v1.5] Determine if a name corresponds to a query object
static
IsQuery(UInt32) : Boolean
[requires: v1.5] Determine if a name corresponds to a query object
static
IsRenderbuffer(Int32) : Boolean
static
IsRenderbuffer(UInt32) : Boolean
static
IsShader(Int32) : Boolean
[requires: v2.0] Determines if a name corresponds to a shader object
static
IsShader(UInt32) : Boolean
[requires: v2.0] Determines if a name corresponds to a shader object
static
IsTexture(Int32) : Boolean
[requires: v1.1] Determine if a name corresponds to a texture
static
IsTexture(UInt32) : Boolean
[requires: v1.1] Determine if a name corresponds to a texture
static
Light(LightName, LightParameter, Color4)
static
Light(LightName, LightParameter, Vector4)
static
Light(LightName, LightParameter, Int32)
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
Light(LightName, LightParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
Light(LightName, LightParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
Light(LightName, LightParameter, Single)
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
Light(LightName, LightParameter, Single*)
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
Light(LightName, LightParameter, Single[])
[requires: v1.0][deprecated: v3.1] Set light source parameters
static
LightModel(LightModelParameter, Int32)
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LightModel(LightModelParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LightModel(LightModelParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LightModel(LightModelParameter, Single)
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LightModel(LightModelParameter, Single*)
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LightModel(LightModelParameter, Single[])
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
static
LineStipple(Int32, Int16)
[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern
static
LineStipple(Int32, UInt16)
[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern
static
LineWidth(Single)
[requires: v1.0] Specify the width of rasterized lines
static
LinkProgram(Int32)
[requires: v2.0] Links a program object
static
LinkProgram(UInt32)
[requires: v2.0] Links a program object
static
ListBase(Int32)
[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists
static
ListBase(UInt32)
[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists
static
LoadIdentity()
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the identity matrix
static
LoadMatrix(ref Matrix4)
static
LoadMatrix(ref Matrix4d)
static
LoadMatrix(ref Double)
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadMatrix(Double*)
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadMatrix(Double[])
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadMatrix(ref Single)
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadMatrix(Single*)
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadMatrix(Single[])
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
static
LoadName(Int32)
[requires: v1.0][deprecated: v3.1] Load a name onto the name stack
static
LoadName(UInt32)
[requires: v1.0][deprecated: v3.1] Load a name onto the name stack
static
LoadTransposeMatrix(ref Matrix4)
static
LoadTransposeMatrix(ref Matrix4d)
static
LoadTransposeMatrix(ref Double)
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LoadTransposeMatrix(Double*)
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LoadTransposeMatrix(Double[])
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LoadTransposeMatrix(ref Single)
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LoadTransposeMatrix(Single*)
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LoadTransposeMatrix(Single[])
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
static
LogicOp(LogicOp)
[requires: v1.0] Specify a logical pixel operation for rendering
static
Map1(MapTarget, Double, Double, Int32, Int32, ref Double)
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map1(MapTarget, Double, Double, Int32, Int32, Double*)
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map1(MapTarget, Double, Double, Int32, Int32, Double[])
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map1(MapTarget, Single, Single, Int32, Int32, ref Single)
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map1(MapTarget, Single, Single, Int32, Int32, Single*)
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map1(MapTarget, Single, Single, Int32, Int32, Single[])
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
static
Map2(MapTarget, Double, Double, Int32, Int32, Double, Double, Int32, Int32, ref Double)
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
Map2(MapTarget, Double, Double, Int32, Int32, Double, Double, Int32, Int32, Double*)
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
Map2(MapTarget, Double, Double, Int32, Int32, Double, Double, Int32, Int32, Double[])
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
Map2(MapTarget, Single, Single, Int32, Int32, Single, Single, Int32, Int32, ref Single)
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
Map2(MapTarget, Single, Single, Int32, Int32, Single, Single, Int32, Int32, Single*)
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
Map2(MapTarget, Single, Single, Int32, Int32, Single, Single, Int32, Int32, Single[])
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
static
MapBuffer(BufferTarget, BufferAccess) : IntPtr
[requires: v1.5] Map a buffer object's data store
static
MapGrid1(Int32, Double, Double)
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
static
MapGrid1(Int32, Single, Single)
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
static
MapGrid2(Int32, Double, Double, Int32, Double, Double)
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
static
MapGrid2(Int32, Single, Single, Int32, Single, Single)
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
static
Material(MaterialFace, MaterialParameter, Color4)
static
Material(MaterialFace, MaterialParameter, Vector4)
static
Material(MaterialFace, MaterialParameter, Int32)
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
Material(MaterialFace, MaterialParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
Material(MaterialFace, MaterialParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
Material(MaterialFace, MaterialParameter, Single)
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
Material(MaterialFace, MaterialParameter, Single*)
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
Material(MaterialFace, MaterialParameter, Single[])
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
static
MatrixMode(MatrixMode)
[requires: v1.0][deprecated: v3.1] Specify which matrix is the current matrix
static
Minmax(MinmaxTarget, PixelInternalFormat, Boolean)
[requires: v1.2][deprecated: v3.1] Define minmax table
static
MultiDrawArrays(BeginMode, ref Int32, ref Int32, Int32)
[requires: v1.4] Render multiple sets of primitives from array data
static
MultiDrawArrays(BeginMode, Int32*, Int32*, Int32)
[requires: v1.4] Render multiple sets of primitives from array data
static
MultiDrawArrays(BeginMode, Int32[], Int32[], Int32)
[requires: v1.4] Render multiple sets of primitives from array data
static
MultiDrawElements(BeginMode, ref Int32, DrawElementsType, IntPtr, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements(BeginMode, Int32*, DrawElementsType, IntPtr, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements(BeginMode, Int32[], DrawElementsType, IntPtr, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, ref Int32, DrawElementsType, out T3, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, ref Int32, DrawElementsType, T3[,,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, ref Int32, DrawElementsType, T3[,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, ref Int32, DrawElementsType, T3[], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32*, DrawElementsType, out T3, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32*, DrawElementsType, T3[,,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32*, DrawElementsType, T3[,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32*, DrawElementsType, T3[], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32[], DrawElementsType, out T3, Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32[], DrawElementsType, T3[,,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32[], DrawElementsType, T3[,], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiDrawElements<T3>(BeginMode, Int32[], DrawElementsType, T3[], Int32)
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
static
MultiTexCoord1(TextureUnit, Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Double*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Int16*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Int32*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord1(TextureUnit, Single*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, ref Vector2)
static
MultiTexCoord2(TextureUnit, ref Vector2d)
static
MultiTexCoord2(TextureUnit, ref Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Double*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Double[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, ref Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int16*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int16[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, ref Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int32*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int32[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, ref Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Single*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Single[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Double, Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int16, Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Int32, Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord2(TextureUnit, Single, Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, ref Vector3)
static
MultiTexCoord3(TextureUnit, ref Vector3d)
static
MultiTexCoord3(TextureUnit, ref Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Double*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Double[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, ref Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int16*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int16[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, ref Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int32*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int32[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, ref Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Single*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Single[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Double, Double, Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int16, Int16, Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Int32, Int32, Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord3(TextureUnit, Single, Single, Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, ref Vector4)
static
MultiTexCoord4(TextureUnit, ref Vector4d)
static
MultiTexCoord4(TextureUnit, ref Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Double*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Double[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, ref Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int16*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int16[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, ref Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int32*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int32[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, ref Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Single*)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Single[])
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Double, Double, Double, Double)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int16, Int16, Int16, Int16)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Int32, Int32, Int32, Int32)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultiTexCoord4(TextureUnit, Single, Single, Single, Single)
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
static
MultMatrix(ref Matrix4)
static
MultMatrix(ref Matrix4d)
static
MultMatrix(ref Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultMatrix(Double*)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultMatrix(Double[])
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultMatrix(ref Single)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultMatrix(Single*)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultMatrix(Single[])
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
static
MultTransposeMatrix(ref Matrix4)
static
MultTransposeMatrix(ref Matrix4d)
static
MultTransposeMatrix(ref Double)
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
MultTransposeMatrix(Double*)
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
MultTransposeMatrix(Double[])
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
MultTransposeMatrix(ref Single)
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
MultTransposeMatrix(Single*)
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
MultTransposeMatrix(Single[])
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
static
NewList(Int32, ListMode)
[requires: v1.0][deprecated: v3.1] Create or replace a display list
static
NewList(UInt32, ListMode)
[requires: v1.0][deprecated: v3.1] Create or replace a display list
static
Normal3(Vector3)
static
Normal3(Vector3d)
static
Normal3(ref Byte)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Byte*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Byte[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Double*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Double[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(ref SByte)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(SByte*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(SByte[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Single*)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Single[])
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Byte, Byte, Byte)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(SByte, SByte, SByte)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
Normal3(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current normal vector
static
NormalPointer(NormalPointerType, Int32, Int32)
static
NormalPointer(NormalPointerType, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of normals
static
NormalPointer<T2>(NormalPointerType, Int32, out T2)
[requires: v1.1][deprecated: v3.1] Define an array of normals
static
NormalPointer<T2>(NormalPointerType, Int32, T2[,,])
[requires: v1.1][deprecated: v3.1] Define an array of normals
static
NormalPointer<T2>(NormalPointerType, Int32, T2[,])
[requires: v1.1][deprecated: v3.1] Define an array of normals
static
NormalPointer<T2>(NormalPointerType, Int32, T2[])
[requires: v1.1][deprecated: v3.1] Define an array of normals
static
Ortho(Double, Double, Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with an orthographic matrix
static
PassThrough(Single)
[requires: v1.0][deprecated: v3.1] Place a marker in the feedback buffer
static
PixelMap(PixelMap, Int32, ref Int16)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Int16*)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Int16[])
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, ref Int32)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Int32*)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Int32[])
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, ref Single)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Single*)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, Single[])
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, ref UInt16)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, UInt16*)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, UInt16[])
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, ref UInt32)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, UInt32*)
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelMap(PixelMap, Int32, UInt32[])
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
static
PixelStore(PixelStoreParameter, Int32)
[requires: v1.0] Set pixel storage modes
static
PixelStore(PixelStoreParameter, Single)
[requires: v1.0] Set pixel storage modes
static
PixelTransfer(PixelTransferParameter, Int32)
[requires: v1.0][deprecated: v3.1] Set pixel transfer modes
static
PixelTransfer(PixelTransferParameter, Single)
[requires: v1.0][deprecated: v3.1] Set pixel transfer modes
static
PixelZoom(Single, Single)
[requires: v1.0][deprecated: v3.1] Specify the pixel zoom factors
static
PointParameter(PointSpriteCoordOriginParameter)
Helper function that defines the coordinate origin of the Point Sprite.
static
PointParameter(PointParameterName, Int32)
[requires: v1.4] Specify point parameters
static
PointParameter(PointParameterName, Int32*)
[requires: v1.4] Specify point parameters
static
PointParameter(PointParameterName, Int32[])
[requires: v1.4] Specify point parameters
static
PointParameter(PointParameterName, Single)
[requires: v1.4] Specify point parameters
static
PointParameter(PointParameterName, Single*)
[requires: v1.4] Specify point parameters
static
PointParameter(PointParameterName, Single[])
[requires: v1.4] Specify point parameters
static
PointSize(Single)
[requires: v1.0] Specify the diameter of rasterized points
static
PolygonMode(MaterialFace, PolygonMode)
[requires: v1.0] Select a polygon rasterization mode
static
PolygonOffset(Single, Single)
[requires: v1.1] Set the scale and units used to calculate depth values
static
PolygonStipple(ref Byte)
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
static
PolygonStipple(Byte*)
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
static
PolygonStipple(Byte[])
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
static
PopAttrib()
[requires: v1.0][deprecated: v3.1]
static
PopClientAttrib()
[requires: v1.1][deprecated: v3.1]
static
PopMatrix()
[requires: v1.0][deprecated: v3.1]
static
PopName()
[requires: v1.0][deprecated: v3.1]
static
PrioritizeTextures(Int32, ref Int32, ref Single)
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
PrioritizeTextures(Int32, Int32*, Single*)
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
PrioritizeTextures(Int32, Int32[], Single[])
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
PrioritizeTextures(Int32, ref UInt32, ref Single)
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
PrioritizeTextures(Int32, UInt32*, Single*)
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
PrioritizeTextures(Int32, UInt32[], Single[])
[requires: v1.1][deprecated: v3.1] Set texture residence priority
static
ProgramParameter(Int32, AssemblyProgramParameterArb, Int32)
static
ProgramParameter(UInt32, AssemblyProgramParameterArb, Int32)
static
ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, ref Single)
[requires: v4.1 and ARB_separate_shader_objects]
static
ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, Single*)
[requires: v4.1 and ARB_separate_shader_objects]
static
ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, Single[])
[requires: v4.1 and ARB_separate_shader_objects]
static
ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, ref Single)
[requires: v4.1 and ARB_separate_shader_objects]
static
ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, Single*)
[requires: v4.1 and ARB_separate_shader_objects]
static
ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, Single[])
[requires: v4.1 and ARB_separate_shader_objects]
static
PushAttrib(AttribMask)
[requires: v1.0][deprecated: v3.1] Push and pop the server attribute stack
static
PushClientAttrib(ClientAttribMask)
[requires: v1.1][deprecated: v3.1] Push and pop the client attribute stack
static
PushMatrix()
[requires: v1.0][deprecated: v3.1] Push and pop the current matrix stack
static
PushName(Int32)
[requires: v1.0][deprecated: v3.1] Push and pop the name stack
static
PushName(UInt32)
[requires: v1.0][deprecated: v3.1] Push and pop the name stack
static
RasterPos2(Vector2)
static
RasterPos2(Vector2d)
static
RasterPos2(ref Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Double*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Double[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int16*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int16[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int32*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int32[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(ref Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Single*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Single[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Double, Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos2(Single, Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Vector3)
static
RasterPos3(Vector3d)
static
RasterPos3(ref Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Double*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Double[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int16*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int16[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int32*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int32[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(ref Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Single*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Single[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos3(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Vector4)
static
RasterPos4(Vector4d)
static
RasterPos4(ref Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Double*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Double[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int16*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int16[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int32*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int32[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(ref Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Single*)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Single[])
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int16, Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
RasterPos4(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
static
ReadBuffer(ReadBufferMode)
[requires: v1.0] Select a color buffer source for pixels
static
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.0] Read a block of pixels from the frame buffer
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T6)
[requires: v1.0] Read a block of pixels from the frame buffer
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
[requires: v1.0] Read a block of pixels from the frame buffer
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
[requires: v1.0] Read a block of pixels from the frame buffer
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
[requires: v1.0] Read a block of pixels from the frame buffer
static
Rect(Rectangle)
static
Rect(ref Rectangle)
static
Rect(RectangleF)
static
Rect(ref RectangleF)
static
Rect(ref Double, ref Double)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Double*, Double*)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Double[], Double[])
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(ref Int16, ref Int16)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Int16*, Int16*)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Int16[], Int16[])
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(ref Int32, ref Int32)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Int32*, Int32*)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Int32[], Int32[])
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(ref Single, ref Single)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Single*, Single*)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Single[], Single[])
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rect(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Draw a rectangle
static
Rects(Int16, Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1]
static
RenderbufferStorage(RenderbufferTarget, RenderbufferStorage, Int32, Int32)
static
RenderMode(RenderingMode) : Int32
[requires: v1.0][deprecated: v3.1] Set rasterization mode
static
ResetHistogram(HistogramTarget)
[requires: v1.2][deprecated: v3.1] Reset histogram table entries to zero
static
ResetMinmax(MinmaxTarget)
[requires: v1.2][deprecated: v3.1] Reset minmax table entries to initial values
static
Rotate(Double, Vector3d)
static
Rotate(Single, Vector3)
static
Rotate(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix
static
Rotate(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix
static
Scale(Vector3)
static
Scale(Vector3d)
static
Scale(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix
static
Scale(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix
static
Scissor(Int32, Int32, Int32, Int32)
[requires: v1.0] Define the scissor box
static
SecondaryColor3(ref Byte)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Byte*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Byte[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref Double)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Double*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Double[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref Int16)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int16*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int16[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref Int32)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int32*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int32[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref SByte)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(SByte*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(SByte[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref Single)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Single*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Single[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref UInt16)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt16*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt16[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(ref UInt32)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt32*)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt32[])
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Byte, Byte, Byte)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Double, Double, Double)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int16, Int16, Int16)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Int32, Int32, Int32)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(SByte, SByte, SByte)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(Single, Single, Single)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt16, UInt16, UInt16)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColor3(UInt32, UInt32, UInt32)
[requires: v1.4][deprecated: v3.1] Set the current secondary color
static
SecondaryColorPointer(Int32, ColorPointerType, Int32, IntPtr)
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
static
SecondaryColorPointer<T3>(Int32, ColorPointerType, Int32, out T3)
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
static
SecondaryColorPointer<T3>(Int32, ColorPointerType, Int32, T3[,,])
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
static
SecondaryColorPointer<T3>(Int32, ColorPointerType, Int32, T3[,])
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
static
SecondaryColorPointer<T3>(Int32, ColorPointerType, Int32, T3[])
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
static
SelectBuffer(Int32, out Int32)
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SelectBuffer(Int32, Int32*)
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SelectBuffer(Int32, Int32[])
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SelectBuffer(Int32, out UInt32)
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SelectBuffer(Int32, UInt32*)
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SelectBuffer(Int32, UInt32[])
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
static
SeparableFilter2D(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr, IntPtr)
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr, out T7)
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr, T7[,,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr, T7[,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr, T7[])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T6,T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, out T6, T7[,,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T6,T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[,,], T7[,,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T6,T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[,], T7[,,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
SeparableFilter2D<T6,T7>(SeparableTarget, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T6[], T7[,,])
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
static
ShadeModel(ShadingModel)
[requires: v1.0][deprecated: v3.1] Select flat or smooth shading
static
ShaderSource(Int32, String)
static
ShaderSource(Int32, Int32, String[], ref Int32)
[requires: v2.0] Replaces the source code in a shader object
static
ShaderSource(Int32, Int32, String[], Int32*)
[requires: v2.0] Replaces the source code in a shader object
static
ShaderSource(UInt32, Int32, String[], ref Int32)
[requires: v2.0] Replaces the source code in a shader object
static
ShaderSource(UInt32, Int32, String[], Int32*)
[requires: v2.0] Replaces the source code in a shader object
static
StencilFunc(StencilFunction, Int32, Int32)
[requires: v1.0] Set front and back function and reference value for stencil testing
static
StencilFunc(StencilFunction, Int32, UInt32)
[requires: v1.0] Set front and back function and reference value for stencil testing
static
StencilFuncSeparate(Version20, StencilFunction, Int32, Int32)
[requires: v2.0] Set front and/or back function and reference value for stencil testing
static
StencilFuncSeparate(Version20, StencilFunction, Int32, UInt32)
[requires: v2.0] Set front and/or back function and reference value for stencil testing
static
StencilMask(Int32)
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes
static
StencilMask(UInt32)
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes
static
StencilMaskSeparate(StencilFace, Int32)
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes
static
StencilMaskSeparate(StencilFace, UInt32)
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes
static
StencilOp(StencilOp, StencilOp, StencilOp)
[requires: v1.0] Set front and back stencil test actions
static
StencilOpSeparate(StencilFace, StencilOp, StencilOp, StencilOp)
[requires: v2.0] Set front and/or back stencil test actions
static
TexCoord1(Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Double*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord1(Single*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Vector2)
static
TexCoord2(Vector2d)
static
TexCoord2(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Double*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Double[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Single*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Single[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord2(Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Vector3)
static
TexCoord3(Vector3d)
static
TexCoord3(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Double*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Double[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Single*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Single[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord3(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Vector4)
static
TexCoord4(Vector4d)
static
TexCoord4(ref Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Double*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Double[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(ref Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int16*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int16[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(ref Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int32*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int32[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(ref Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Single*)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Single[])
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int16, Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoord4(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
static
TexCoordPointer(Int32, TexCoordPointerType, Int32, Int32)
static
TexCoordPointer(Int32, TexCoordPointerType, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
static
TexCoordPointer<T3>(Int32, TexCoordPointerType, Int32, out T3)
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
static
TexCoordPointer<T3>(Int32, TexCoordPointerType, Int32, T3[,,])
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
static
TexCoordPointer<T3>(Int32, TexCoordPointerType, Int32, T3[,])
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
static
TexCoordPointer<T3>(Int32, TexCoordPointerType, Int32, T3[])
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Color4)
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Color)
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Int32)
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Single)
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Single*)
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexEnv(TextureEnvTarget, TextureEnvParameter, Single[])
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
static
TexGen(TextureCoordName, TextureGenParameter, ref Double)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Double*)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Double[])
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Int32)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Int32*)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Int32[])
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Single)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Single*)
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGen(TextureCoordName, TextureGenParameter, Single[])
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
static
TexGend(TextureCoordName, TextureGenParameter, Double)
[requires: v1.0][deprecated: v3.1]
static
TexImage1D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.0] Specify a one-dimensional texture image
static
TexImage1D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, out T7)
[requires: v1.0] Specify a one-dimensional texture image
static
TexImage1D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T7[,,])
[requires: v1.0] Specify a one-dimensional texture image
static
TexImage1D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T7[,])
[requires: v1.0] Specify a one-dimensional texture image
static
TexImage1D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, PixelFormat, PixelType, T7[])
[requires: v1.0] Specify a one-dimensional texture image
static
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.0] Specify a two-dimensional texture image
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, out T8)
[requires: v1.0] Specify a two-dimensional texture image
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v1.0] Specify a two-dimensional texture image
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v1.0] Specify a two-dimensional texture image
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v1.0] Specify a two-dimensional texture image
static
TexImage3D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
static
TexImage3D<T9>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T9)
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
static
TexImage3D<T9>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
static
TexImage3D<T9>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
static
TexImage3D<T9>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
static
TexParameter(TextureTarget, TextureParameterName, Int32)
[requires: v1.0] Set texture parameters
static
TexParameter(TextureTarget, TextureParameterName, Int32*)
[requires: v1.0] Set texture parameters
static
TexParameter(TextureTarget, TextureParameterName, Int32[])
[requires: v1.0] Set texture parameters
static
TexParameter(TextureTarget, TextureParameterName, Single)
[requires: v1.0] Set texture parameters
static
TexParameter(TextureTarget, TextureParameterName, Single*)
[requires: v1.0] Set texture parameters
static
TexParameter(TextureTarget, TextureParameterName, Single[])
[requires: v1.0] Set texture parameters
static
TexSubImage1D(TextureTarget, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.1] Specify a one-dimensional texture subimage
static
TexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, PixelType, out T6)
[requires: v1.1] Specify a one-dimensional texture subimage
static
TexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
[requires: v1.1] Specify a one-dimensional texture subimage
static
TexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
[requires: v1.1] Specify a one-dimensional texture subimage
static
TexSubImage1D<T6>(TextureTarget, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
[requires: v1.1] Specify a one-dimensional texture subimage
static
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.1] Specify a two-dimensional texture subimage
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T8)
[requires: v1.1] Specify a two-dimensional texture subimage
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
[requires: v1.1] Specify a two-dimensional texture subimage
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
[requires: v1.1] Specify a two-dimensional texture subimage
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
[requires: v1.1] Specify a two-dimensional texture subimage
static
TexSubImage3D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
[requires: v1.2] Specify a three-dimensional texture subimage
static
TexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T10)
[requires: v1.2] Specify a three-dimensional texture subimage
static
TexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])
[requires: v1.2] Specify a three-dimensional texture subimage
static
TexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])
[requires: v1.2] Specify a three-dimensional texture subimage
static
TexSubImage3D<T10>(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])
[requires: v1.2] Specify a three-dimensional texture subimage
static
Translate(Vector3)
static
Translate(Vector3d)
static
Translate(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix
static
Translate(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix
static
Uniform1(Int32, Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, ref Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, Int32*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, Int32[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, ref Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, Single*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform1(Int32, Int32, Single[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Vector2)
static
Uniform2(Int32, ref Vector2)
static
Uniform2(Int32, Int32, Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Int32, Int32*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Int32, Int32[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Int32, ref Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Int32, Single*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Int32, Single[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform2(Int32, Single, Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Vector3)
static
Uniform3(Int32, ref Vector3)
static
Uniform3(Int32, Int32, ref Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, Int32*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, Int32[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, ref Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, Single*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, Single[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Int32, Int32, Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform3(Int32, Single, Single, Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Color4)
static
Uniform4(Int32, Quaternion)
static
Uniform4(Int32, Vector4)
static
Uniform4(Int32, ref Vector4)
static
Uniform4(Int32, Int32, ref Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, Int32*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, Int32[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, ref Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, Single*)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, Single[])
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Int32, Int32, Int32, Int32)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
Uniform4(Int32, Single, Single, Single, Single)
[requires: v2.0] Specify the value of a uniform variable for the current program object
static
UniformMatrix2(Int32, Int32, Boolean, ref Single)
[requires: v2.0]
static
UniformMatrix2(Int32, Int32, Boolean, Single*)
[requires: v2.0]
static
UniformMatrix2(Int32, Int32, Boolean, Single[])
[requires: v2.0]
static
UniformMatrix2x4(Int32, Int32, Boolean, ref Single)
[requires: v2.1]
static
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
[requires: v2.1]
static
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
[requires: v2.1]
static
UniformMatrix3(Int32, Int32, Boolean, ref Single)
[requires: v2.0]
static
UniformMatrix3(Int32, Int32, Boolean, Single*)
[requires: v2.0]
static
UniformMatrix3(Int32, Int32, Boolean, Single[])
[requires: v2.0]
static
UniformMatrix3x2(Int32, Int32, Boolean, ref Single)
[requires: v2.1]
static
UniformMatrix3x2(Int32, Int32, Boolean, Single*)
[requires: v2.1]
static
UniformMatrix3x2(Int32, Int32, Boolean, Single[])
[requires: v2.1]
static
UniformMatrix3x4(Int32, Int32, Boolean, ref Single)
[requires: v2.1]
static
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
[requires: v2.1]
static
UniformMatrix4(Int32, Boolean, ref Matrix4)
static
UniformMatrix4(Int32, Int32, Boolean, Double*)
[requires: v1.2 and ARB_gpu_shader_fp64]
static
UniformMatrix4(Int32, Int32, Boolean, ref Single)
[requires: v2.0]
static
UniformMatrix4(Int32, Int32, Boolean, Single*)
[requires: v2.0]
static
UniformMatrix4(Int32, Int32, Boolean, Single[])
[requires: v2.0]
static
UniformMatrix4x2(Int32, Int32, Boolean, ref Single)
[requires: v2.1]
static
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
[requires: v2.1]
static
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
[requires: v2.1]
static
UniformMatrix4x3(Int32, Int32, Boolean, ref Single)
[requires: v2.1]
static
UniformMatrix4x3(Int32, Int32, Boolean, Single*)
[requires: v2.1]
static
UniformMatrix4x3(Int32, Int32, Boolean, Single[])
[requires: v2.1]
static
UnmapBuffer(BufferTarget) : Boolean
[requires: v1.5]
static
UseProgram(Int32)
[requires: v2.0] Installs a program object as part of current rendering state
static
UseProgram(UInt32)
[requires: v2.0] Installs a program object as part of current rendering state
static
ValidateProgram(Int32)
[requires: v2.0] Validates a program object
static
ValidateProgram(UInt32)
[requires: v2.0] Validates a program object
static
Vertex2(Vector2)
static
Vertex2(Vector2d)
static
Vertex2(ref Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Double*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Double[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int16*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int16[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int32*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int32[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(ref Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Single*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Single[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Double, Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex2(Single, Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Vector3)
static
Vertex3(Vector3d)
static
Vertex3(ref Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Double*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Double[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int16*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int16[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int32*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int32[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(ref Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Single*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Single[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex3(Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Vector4)
static
Vertex4(Vector4d)
static
Vertex4(ref Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Double*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Double[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(ref Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int16*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int16[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(ref Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int32*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int32[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(ref Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Single*)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Single[])
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Double, Double, Double, Double)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int16, Int16, Int16, Int16)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Int32, Int32, Int32, Int32)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
Vertex4(Single, Single, Single, Single)
[requires: v1.0][deprecated: v3.1] Specify a vertex
static
VertexAttrib1(Int32, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(Int32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(Int32, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(Int32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(Int32, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(Int32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib1(UInt32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Vector2)
static
VertexAttrib2(Int32, ref Vector2)
static
VertexAttrib2(Int32, Vector2d)
static
VertexAttrib2(Int32, ref Vector2d)
static
VertexAttrib2(Int32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(Int32, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib2(UInt32, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Vector3)
static
VertexAttrib3(Int32, ref Vector3)
static
VertexAttrib3(Int32, Vector3d)
static
VertexAttrib3(Int32, ref Vector3d)
static
VertexAttrib3(Int32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Double, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Int16, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(Int32, Single, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Double, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Int16, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib3(UInt32, Single, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Vector4)
static
VertexAttrib4(Int32, ref Vector4)
static
VertexAttrib4(Int32, Vector4d)
static
VertexAttrib4(Int32, ref Vector4d)
static
VertexAttrib4(Int32, ref Byte)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Byte*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Byte[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, ref Int32)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Int32*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Int32[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref Byte)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Byte*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Byte[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Double*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Double[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Int16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Int16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref Int32)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Int32*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Int32[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref SByte)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, SByte*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, SByte[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Single*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Single[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref UInt16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, UInt16*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, UInt16[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, ref UInt32)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, UInt32*)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, UInt32[])
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Double, Double, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Int16, Int16, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(Int32, Single, Single, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Double, Double, Double, Double)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Int16, Int16, Int16, Int16)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4(UInt32, Single, Single, Single, Single)
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
static
VertexAttrib4N(Int32, ref Byte)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Byte*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Byte[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, ref Int16)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Int16*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Int16[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, ref Int32)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Int32*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Int32[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref Byte)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Byte*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Byte[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref Int16)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Int16*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Int16[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref Int32)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Int32*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Int32[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref SByte)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, SByte*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, SByte[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref UInt16)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, UInt16*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, UInt16[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, ref UInt32)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, UInt32*)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, UInt32[])
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(Int32, Byte, Byte, Byte, Byte)
[requires: v2.0][deprecated: v3.1]
static
VertexAttrib4N(UInt32, Byte, Byte, Byte, Byte)
[requires: v2.0][deprecated: v3.1]
static
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
static
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, out T5)
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, out T5)
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
[requires: v2.0] Define an array of generic vertex attribute data
static
VertexPointer(Int32, VertexPointerType, Int32, Int32)
static
VertexPointer(Int32, VertexPointerType, Int32, IntPtr)
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
static
VertexPointer<T3>(Int32, VertexPointerType, Int32, out T3)
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
static
VertexPointer<T3>(Int32, VertexPointerType, Int32, T3[,,])
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
static
VertexPointer<T3>(Int32, VertexPointerType, Int32, T3[,])
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
static
VertexPointer<T3>(Int32, VertexPointerType, Int32, T3[])
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
static
Viewport(Rectangle)
static
Viewport(Size)
static
Viewport(Point, Size)
static
Viewport(Int32, Int32, Int32, Int32)
[requires: v1.0] Set the viewport
static
WindowPos2(ref Double)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Double*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Double[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(ref Int16)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int16*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int16[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(ref Int32)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int32*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int32[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(ref Single)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Single*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Single[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Double, Double)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int16, Int16)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Int32, Int32)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos2(Single, Single)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(ref Double)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Double*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Double[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(ref Int16)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int16*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int16[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(ref Int32)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int32*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int32[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(ref Single)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Single*)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Single[])
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Double, Double, Double)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int16, Int16, Int16)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Int32, Int32, Int32)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
static
WindowPos3(Single, Single, Single)
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations