iOS Guides | Samples

MonoTouch.Metal.MTLRenderPassDescriptor Class

Defines the rendering target for pixels generated by a rendering pass.

See Also: MTLRenderPassDescriptor

Syntax

[MonoTouch.Foundation.Register("MTLRenderPassDescriptor", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 8, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.MacOSX, 10, 11, MonoTouch.ObjCRuntime.PlatformArchitecture.Arch64, null)]
public class MTLRenderPassDescriptor : NSObject, INSCopying, IDisposable

Related content

Requirements

Namespace: MonoTouch.Metal
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.Metal.MTLRenderPassDescriptor are listed below.

See Also: NSObject

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

Public Methods

Copy(NSZone) : NSObject
Performs a copy of the underlying Objective-C object.
static
CreateRenderPassDescriptor() : MTLRenderPassDescriptor