SCNPhysicsBody Class

Definition

Adds physics simulation to an SCNNode.

[Foundation.Register("SCNPhysicsBody", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public class SCNPhysicsBody : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable
type SCNPhysicsBody = class
    inherit NSObject
    interface INSCoding
    interface INativeObject
    interface IDisposable
    interface INSCopying
    interface INSSecureCoding
Inheritance
SCNPhysicsBody
Attributes
Implements

Constructors

SCNPhysicsBody(IntPtr)

A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

SCNPhysicsBody(NSCoder)

A constructor that initializes the object from the data stored in the unarchiver object.

SCNPhysicsBody(NSObjectFlag)

Constructor to call on derived classes to skip initialization and merely allocate the object.

Properties

AffectedByGravity

Gets or sets a Boolean value that controls whether the physics body responds to gravitational fields.

AllowsResting

Gets or sets a value that controls whether the physics body can be marked as 'resting' in order to save on system resources.

AngularDamping

Gets or sets a value between 0.0 and 1.0 (with a default value of 0.1) that determines how quickly rotation is damped. (0.0 corresponds to no damping.)

AngularRestingThreshold
AngularVelocity

Gets or sets the angular velocity as a vector whose first 3 values comprise a 3D direction vector, and whose fourth value specifes an angular rate in radians per second.

AngularVelocityFactor

Gets or sets a constraint on the physics body's angular rotation direction.

CategoryBitMask

Gets or sets a bitmask that determines the contact and collision behavior of the physics body.

CenterOfMassOffset

Gets or sets the location of the center of mass, relative to the origin of the coordinate system of the body.

Charge

Gets or sets the electric charge, in Coulombs, for the physics body.

Class (Inherited from NSObject)
ClassHandle

The handle for this class.

CollisionBitMask

Gets or sets a bitmask that determines the collision behavior of the physics body.

ContactTestBitMask

Gets or sets a bit mask that defines the entities with which this physics body can collide.

ContinuousCollisionDetectionThreshold

Gets or sets the smallest linear distance that the body must move in order for the simulation to continuously check for collisions.

Damping

Gets or sets the viscous damping for the physics body's motion.

DebugDescription

A developer-meaningful description of this object.

(Inherited from NSObject)
Description

Description of the object, the Objective-C version of ToString.

(Inherited from NSObject)
Friction

Gets or sets a value between 0.0 and 1.0, with a default of 0.2, that describes the surface roughness of the physics body.

Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from NSObject)
IsDirectBinding (Inherited from NSObject)
IsProxy (Inherited from NSObject)
IsResting

Gets a value that tells whether the physics body is resting and is therefore not being updated by the physics engine.

LinearRestingThreshold
Mass

Gets or sets the mass of the physics body.

MomentOfInertia

Gets or sets the moment of intertia of the physics body.

PhysicsShape

Gets or sets the solid volume of the physics body that is used for collision detection.

Restitution

Gets or sets the fraction of kinetic energy that the physics body retains when it collides with an immovable and infinitely hard surface.

RetainCount

Returns the current Objective-C retain count for the object.

(Inherited from NSObject)
RollingFriction

Gets or sets the rolling friction of the physics body.

Self (Inherited from NSObject)
Superclass (Inherited from NSObject)
SuperHandle

Handle used to represent the methods in the base class for this NSObject.

(Inherited from NSObject)
Type

Gets or sets the physics body type.

UsesDefaultMomentOfInertia

Gets or sets a Boolean value that controls whether the physics body uses the SceneKit-calculated moment of inertia.

Velocity

Gets or sets the velocity of the physics body.

VelocityFactor

Gets or sets a directional constraint on the velocity of the physics body.

Zone (Inherited from NSObject)

Methods

AddObserver(NSObject, NSString, NSKeyValueObservingOptions, IntPtr)

Registers an object for being observed externally (using NSString keyPath).   Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method.

(Inherited from NSObject)
AddObserver(NSObject, String, NSKeyValueObservingOptions, IntPtr)

Registers an object for being observed externally (using string keyPath).   Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method.

(Inherited from NSObject)
AddObserver(NSString, NSKeyValueObservingOptions, Action<NSObservedChange>)

Registers an object for being observed externally using an arbitrary method.

(Inherited from NSObject)
AddObserver(String, NSKeyValueObservingOptions, Action<NSObservedChange>)

Registers an object for being observed externally using an arbitrary method.

(Inherited from NSObject)
ApplyForce(SCNVector3, Boolean)

Applies the specified force or impulse, in Newtons or Newton-seconds, through the center of mass of the physics body.

ApplyForce(SCNVector3, SCNVector3, Boolean)

Applies the specified force or impulse, in Newtons or Newton-seconds, through the specified location.

ApplyTorque(SCNVector4, Boolean)

Applies the specified torque or angular impulse through the center of mass of the physics body.

AwakeFromNib()

Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib().

(Inherited from NSObject)
BeginInvokeOnMainThread(Action) (Inherited from NSObject)
BeginInvokeOnMainThread(Selector, NSObject)

Invokes asynchrously the specified code on the main UI thread.

(Inherited from NSObject)
Bind(NSString, NSObject, String, NSDictionary) (Inherited from NSObject)
Bind(String, NSObject, String, NSDictionary)
Obsolete.
(Inherited from NSObject)
BindingInfo(String)
Obsolete.
(Inherited from NSObject)
BindingOptionDescriptions(String)
Obsolete.
(Inherited from NSObject)
BindingValueClass(String)
Obsolete.
(Inherited from NSObject)
ClearAllForces()

Removes all forces and torques that would otherwise act on the physics body for the duration of the time step.

CommitEditing() (Inherited from NSObject)
CommitEditing(NSObject, Selector, IntPtr) (Inherited from NSObject)
ConformsToProtocol(IntPtr)

Invoked to determine if this object implements the specified protocol.

(Inherited from NSObject)
Copy()

Performs a copy of the underlying Objective-C object.

(Inherited from NSObject)
Copy(NSZone)

Performs a copy of the underlying Objective-C object.

CreateBody(SCNPhysicsBodyType, SCNPhysicsShape)

Creates a new physics body with the specified type and shape.

CreateDynamicBody()

Creates a new physics body that responds to forces, torques, and collisions.

CreateKinematicBody()

Creates a new physics body that does not respond to forces, torques, or collisions, but can collide with other bodies.

CreateStaticBody()

Creates a physics body that does not move and is not affected by forces, torques, or collisions.

DangerousAutorelease() (Inherited from NSObject)
DangerousRelease() (Inherited from NSObject)
DangerousRetain() (Inherited from NSObject)
DidChange(NSKeyValueChange, NSIndexSet, NSString)

Indicates a change occurred to the indexes for a to-many relationship.

(Inherited from NSObject)
DidChange(NSString, NSKeyValueSetMutationKind, NSSet) (Inherited from NSObject)
DidChangeValue(String)

Indicates that a change occurred on the specified key.

(Inherited from NSObject)
Dispose()

Releases the resources used by the NSObject object.

(Inherited from NSObject)
Dispose(Boolean)

Releases the resources used by the NSObject object.

(Inherited from NSObject)
DoesNotRecognizeSelector(Selector)

Indicates that this object does not recognize the specified selector.

(Inherited from NSObject)
EncodeTo(NSCoder)

Encodes the state of the object on the provided encoder

Equals(NSObject) (Inherited from NSObject)
Equals(Object) (Inherited from NSObject)
ExposedBindings() (Inherited from NSObject)
GetBindingInfo(NSString) (Inherited from NSObject)
GetBindingOptionDescriptions(NSString) (Inherited from NSObject)
GetBindingValueClass(NSString) (Inherited from NSObject)
GetDictionaryOfValuesFromKeys(NSString[])

Retrieves the values of the specified keys.

(Inherited from NSObject)
GetHashCode()

Generates a hash code for the current instance.

(Inherited from NSObject)
GetMethodForSelector(Selector) (Inherited from NSObject)
GetNativeField(String)
Obsolete.
(Inherited from NSObject)
GetNativeHash() (Inherited from NSObject)
Init() (Inherited from NSObject)
InitializeHandle(IntPtr) (Inherited from NSObject)
InitializeHandle(IntPtr, String) (Inherited from NSObject)
Invoke(Action, Double) (Inherited from NSObject)
Invoke(Action, TimeSpan) (Inherited from NSObject)
InvokeOnMainThread(Action) (Inherited from NSObject)
InvokeOnMainThread(Selector, NSObject)

Invokes synchrously the specified code on the main UI thread.

(Inherited from NSObject)
IsEqual(NSObject) (Inherited from NSObject)
IsKindOfClass(Class) (Inherited from NSObject)
IsMemberOfClass(Class) (Inherited from NSObject)
MarkDirty()

Promotes a regular peer object (IsDirectBinding is true) into a toggleref object.

(Inherited from NSObject)
MutableCopy()

Creates a mutable copy of the specified NSObject.

(Inherited from NSObject)
ObjectDidEndEditing(NSObject) (Inherited from NSObject)
ObserveValue(NSString, NSObject, NSDictionary, IntPtr)

Indicates that the value at the specified keyPath relative to this object has changed.

(Inherited from NSObject)
PerformSelector(Selector) (Inherited from NSObject)
PerformSelector(Selector, NSObject) (Inherited from NSObject)
PerformSelector(Selector, NSObject, Double)

Invokes the selector on the current instance and if the obj is not null, it passes this as its single parameter.

(Inherited from NSObject)
PerformSelector(Selector, NSObject, Double, NSString[]) (Inherited from NSObject)
PerformSelector(Selector, NSObject, NSObject) (Inherited from NSObject)
PerformSelector(Selector, NSThread, NSObject, Boolean) (Inherited from NSObject)
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[]) (Inherited from NSObject)
PrepareForInterfaceBuilder() (Inherited from NSObject)
RemoveObserver(NSObject, NSString)

Stops the specified observer from receiving further notifications of changed values for the specified keyPath.

(Inherited from NSObject)
RemoveObserver(NSObject, NSString, IntPtr)

Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context.

(Inherited from NSObject)
RemoveObserver(NSObject, String)

Stops the specified observer from receiving further notifications of changed values for the specified keyPath.

(Inherited from NSObject)
RemoveObserver(NSObject, String, IntPtr)

Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context.

(Inherited from NSObject)
ResetTransform()

Makes the position and orientation of the physics body match the node to which it belongs.

RespondsToSelector(Selector)

Whether this object recognizes the specified selector.

(Inherited from NSObject)
SetNativeField(String, NSObject)
Obsolete.
(Inherited from NSObject)
SetNilValueForKey(NSString)

Sets the value of the specified key to null.

(Inherited from NSObject)
SetResting(Boolean)

Sets a Boolean value that controls whether the simulation will tread the body as being at rest.

SetValueForKey(NSObject, NSString)

Sets the value of the property specified by the key to the specified value.

(Inherited from NSObject)
SetValueForKeyPath(IntPtr, NSString)

A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

(Inherited from NSObject)
SetValueForKeyPath(NSObject, NSString)

Sets the value of a property that can be reached using a keypath.

(Inherited from NSObject)
SetValueForUndefinedKey(NSObject, NSString)

Indicates an attempt to write a value to an undefined key. If not overridden, raises an NSUndefinedKeyException.

(Inherited from NSObject)
SetValuesForKeysWithDictionary(NSDictionary)

Sets the values of this NSObject to those in the specified dictionary.

(Inherited from NSObject)
ToString()

Returns a string representation of the value of the current instance.

(Inherited from NSObject)
Unbind(NSString) (Inherited from NSObject)
Unbind(String)
Obsolete.
(Inherited from NSObject)
ValueForKey(NSString)

Returns the value of the property associated with the specified key.

(Inherited from NSObject)
ValueForKeyPath(NSString)

Returns the value of a property that can be reached using a keypath.

(Inherited from NSObject)
ValueForUndefinedKey(NSString)

Indicates an attempt to read a value of an undefined key. If not overridden, raises an NSUndefinedKeyException.

(Inherited from NSObject)
WillChange(NSKeyValueChange, NSIndexSet, NSString)

Indicates that the values of the specified indices in the specified key are about to change.

(Inherited from NSObject)
WillChange(NSString, NSKeyValueSetMutationKind, NSSet) (Inherited from NSObject)
WillChangeValue(String)

Indicates that the value of the specified key is about to change.

(Inherited from NSObject)

Extension Methods

ObjectDidBeginEditing(NSObject, INSEditor)
ObjectDidEndEditing(NSObject, INSEditor)
GetValidModes(NSObject, NSFontPanel)
ValidateToolbarItem(NSObject, NSToolbarItem)
GetDebugDescription(INSObjectProtocol)
AcceptsPreviewPanelControl(NSObject, QLPreviewPanel)
BeginPreviewPanelControl(NSObject, QLPreviewPanel)
EndPreviewPanelControl(NSObject, QLPreviewPanel)
GetAccessibilityCustomRotors(NSObject)

Gets the array of UIAccessibilityCustomRotor objects appropriate for this object.

SetAccessibilityCustomRotors(NSObject, UIAccessibilityCustomRotor[])

Sets the array of UIAccessibilityCustomRotor objects appropriate for this object.

Applies to

See also