iOS Guides | Samples

MonoTouch.UIKit.UIBarButtonItemGroup Class

Manager for a set of bar button items that appear on the shortcuts bar above an iPad keyboard.

See Also: UIBarButtonItemGroup

Syntax

[MonoTouch.Foundation.Register("UIBarButtonItemGroup", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 9, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIBarButtonItemGroup : NSObject, INSCoding, IDisposable

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIBarButtonItemGroup are listed below.

See Also: NSObject

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.
Creates a new bar button item group from the specified bar button items and representative item (distinct from any item in barButtonItems).

Public Properties

BarButtonItemsUIBarButtonItem[]. Gets the items to display in the shortcuts bar
[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
DisplayingRepresentativeItemBoolean. Gets a Boolean value that tells whether the representative item is being displayed.
RepresentativeItemUIBarButtonItem. Get or sets the representative item.