iOS Guides | Samples

MonoTouch.UIKit.UIDynamicItemGroup Class

Manager for a set of dynamic items.

See Also: UIDynamicItemGroup

Syntax

[MonoTouch.Foundation.Register("UIDynamicItemGroup", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 9, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIDynamicItemGroup : NSObject, IUIDynamicItem, IDisposable

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIDynamicItemGroup are listed below.

See Also: NSObject

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
Creates a new dynamic item group and adds the specified items.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
BoundsRectangleF. Called in an instance where the dynamic animator requires the bounds of a dynamic item be returned.
CenterPointF. The center of the dynamic item.
[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
CollisionBoundingPathUIBezierPath. Gets the UIBezierPath to be used for collision detection.
[read-only]
CollisionBoundsTypeUIDynamicItemCollisionBoundsType. Gets the UIDynamicItemCollisionBoundsType describing the type of bounds used for collision detected.
[read-only]
ItemsIUIDynamicItem[]. Gets the list of items in the group.
TransformCGAffineTransform. The rotation of the dynamic item.