iOS Guides | Samples

MonoTouch.UIKit.UIGraphicsImageRendererFormat Class

A UIGraphicsRendererFormat that describes the format of UIImage objects.

See Also: UIGraphicsImageRendererFormat

Syntax

[MonoTouch.Foundation.Register("UIGraphicsImageRendererFormat", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.TvOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIGraphicsImageRendererFormat : UIGraphicsRendererFormat

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIGraphicsImageRendererFormat are listed below.

See Also: UIGraphicsRendererFormat

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
static
DefaultFormatUIGraphicsImageRendererFormat.
OpaqueBoolean. If false, the image may contain transparent areas.
PrefersExtendedRangeBoolean.
ScaleSingle. Gets or sets the size of the rendered image as a multiple of the coordinate system in the rendering context.