iOS Guides | Samples

MonoTouch.UIKit.UIGraphicsImageRendererFormat Class

A UIGraphicsRendererFormat that describes the format of UIImage objects.

See Also: UIGraphicsImageRendererFormat


[MonoTouch.Foundation.Register("UIGraphicsImageRendererFormat", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.TvOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIGraphicsImageRendererFormat : UIGraphicsRendererFormat

Related content


Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions:

The members of MonoTouch.UIKit.UIGraphicsImageRendererFormat are listed below.

See Also: UIGraphicsRendererFormat

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

ClassHandleIntPtr. The handle for this class.
OpaqueBoolean. If false, the image may contain transparent areas.
ScaleSingle. Gets or sets the size of the rendered image as a multiple of the coordinate system in the rendering context.