See Also: UIMotionEffect
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 7, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIMotionEffect : NSObject, INSCoding, INSCopying, IDisposable
This is an abstract class for doing motion effects on your application. When subclassing, you must at least implement the UIMotionEffect.ComputeKeyPathsAndRelativeValues method which returns a dictionary of changes that contain a list of keypaths along with the new value that will be applied to the view that this effect is attached to.
In general, you will want to use the UIKit.UIInterpolatingMotionEffect class which provides a way of interpolating the device tilt values to a linear value.
This class maps the hardware tilt into the range -1 to 1.
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0
The members of MonoTouch.UIKit.UIMotionEffect are listed below.
See Also: NSObject
|Default constructor, initializes a new instance of this class.|
|A constructor that initializes the object from the data stored in the unarchiver object.|
|Constructor to call on derived classes to skip initialization and merely allocate the object.|
|A constructor used when creating managed representations of unmanaged objects; Called by the runtime.|