iOS Guides | Samples

MonoTouch.UIKit.UIMotionEffectGroup Class

Aggregates multiple UIMotionEffects.

See Also: UIMotionEffectGroup

Syntax

[MonoTouch.Foundation.Register("UIMotionEffectGroup", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 7, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIMotionEffectGroup : UIMotionEffect

Remarks

Application developers can assign multiple UIMotionEffects to the UIMotionEffectGroup.MotionEffects property and all of them will be animated in unison. The behavior is similar to Core Animation's CAAnimationGroup.

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIMotionEffectGroup are listed below.

See Also: UIMotionEffect

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
MotionEffectsUIMotionEffect[]. The array of component UIMotionEffects.