iOS Guides | Samples

MonoTouch.UIKit.UIRotationGestureRecognizer Class

A UIGestureRecognizer that recognizes the two-finger rotation gesture.

See Also: UIRotationGestureRecognizer

Syntax

[MonoTouch.Foundation.Register("UIRotationGestureRecognizer", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 3, 2, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
[MonoTouch.ObjCRuntime.Unavailable(MonoTouch.ObjCRuntime.PlatformName.TvOS, MonoTouch.ObjCRuntime.PlatformArchitecture.All, null)]
public class UIRotationGestureRecognizer : UIGestureRecognizer

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIRotationGestureRecognizer are listed below.

See Also: UIGestureRecognizer

Public Constructors

Default constructor that initializes a new instance of this class with no parameters.
Constructs a gesture recognizer and provides a method to invoke when the gesture is recognized.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
Constructs a gesture recognizer and provides a method to invoke when the gesture is recognized.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
RotationSingle. The rotation of the gesture, in radians. Setting this resets the Velocity.
[read-only]
VelocitySingle. The velocity, in radians per second, of the rotation.