iOS Guides | Samples

MonoTouch.UIKit.UIScreenMode Class

Represent some screen dimensions (which can vary when using AirPlay for example).

See Also: UIScreenMode

Syntax

[MonoTouch.Foundation.Register("UIScreenMode", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 3, 2, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIScreenMode : NSObject

Remarks

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIScreenMode are listed below.

See Also: NSObject

Public Constructors

Default constructor that initializes a new instance of this class with no parameters.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
PixelAspectRatioSingle. Aspect ratio of an individual pixel.
[read-only]
SizeSizeF. Screen size, in pixels.