iOS Guides | Samples

MonoTouch.UIKit.UIStoryboardSegue Class

A transition between two UIViewControllers specified in a UIStoryboard.

See Also: UIStoryboardSegue

Syntax

[MonoTouch.Foundation.Register("UIStoryboardSegue", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 5, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIStoryboardSegue : NSObject

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIStoryboardSegue are listed below.

See Also: NSObject

Public Constructors

Default constructor that initializes a new instance of this class with no parameters.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
DestinationViewControllerUIViewController. The destination for the segue. Read-only.
[read-only]
IdentifierString. Uniquely identifies the segue. Read-only.
[read-only]
SourceViewControllerUIViewController. The UIViewController that starts the segue.

Public Methods

static
Create(String, UIViewController, UIViewController, NSAction) : UIStoryboardSegue
A factory method to create a UIStoryboardSegue for the specified identifier.
Perform()
Executes the visual transition for the segue.