iOS Guides | Samples

MonoTouch.UIKit.UITextInputMode Class

Tracks the current input language

See Also: UITextInputMode

Syntax

[MonoTouch.Foundation.Register("UITextInputMode", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 4, 2, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UITextInputMode : NSObject, INSSecureCoding, IDisposable

Remarks

You use the static method CurrentInputMode to access the instance of the UITextInputMode that is currently active. The actual language in use is a language tag specified in BCP 47 format.

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UITextInputMode are listed below.

See Also: NSObject

Public Constructors

Default constructor that initializes a new instance of this class with no parameters.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
static
ActiveInputModesUITextInputMode[]. An array of all active input modes.
[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
static
CurrentInputModeUITextInputMode. The current input mode.
[read-only]
static
CurrentInputModeDidChangeNotificationNSString. Notification constant for CurrentInputModeDidChange
[read-only]
PrimaryLanguageString. Language tag for UITextInputMode.