iOS Guides | Samples

MonoTouch.UIKit.UIVibrancyEffect Class

Allows a UIView to be legible / sharply rendered when used in conjunction with a UIBlurEffect.

See Also: UIVibrancyEffect

Syntax

[MonoTouch.Foundation.Register("UIVibrancyEffect", true)]
[MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 8, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null)]
public class UIVibrancyEffect : UIVisualEffect

Related content

Requirements

Namespace: MonoTouch.UIKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0

The members of MonoTouch.UIKit.UIVibrancyEffect are listed below.

See Also: UIVisualEffect

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.

Public Methods

static
CreateForNotificationCenter() : UIVibrancyEffect
Creates a vibrancy effect that can be used for the Notification Center.
static
CreatePrimaryVibrancyEffectForNotificationCenter() : UIVibrancyEffect
Static factory method that returns the primary vibrance effect for use with the notification center.
static
CreateSecondaryVibrancyEffectForNotificationCenter() : UIVibrancyEffect
Static factory method that returns the secondary vibrance effect for use with the notification center.
static
FromBlurEffect(UIBlurEffect) : UIVibrancyEffect
Factory method to create a UIVibrancyEffect that works with the specified UIBlurEffect.