EfxEffectf Enum

Definition

A list of valid 32-Bits Float Effect/GetEffect parameters

public enum EfxEffectf
type EfxEffectf = 
Inheritance
EfxEffectf

Fields

AutowahAttackTime 1

This property controls the time the filtering effect takes to sweep from minimum to maximum center frequency when it is triggered by input signal. Unit: Seconds Range [0.0001f .. 1.0f] Default: 0.06f

AutowahPeakGain 4

This property controls the input signal level at which the band-pass filter will be fully opened. Range [0.00003f .. 31621.0f] Default: 11.22f

AutowahReleaseTime 2

This property controls the time the filtering effect takes to sweep from maximum back to base center frequency, when the input signal ends. Unit: Seconds Range [0.0001f .. 1.0f] Default: 0.06f

AutowahResonance 3

This property controls the resonant peak, sometimes known as emphasis or Q, of the auto-wah band-pass filter. Range [2.0f .. 1000.0f] Default: 1000.0f

ChorusDelay 6

This property controls the average amount of time the sample is delayed before it is played back, and with feedback, the amount of time between iterations of the sample. Larger values lower the pitch. Unit: Seconds Range [0.0f .. 0.016f] Default: 0.016f

ChorusDepth 4

This property controls the amount by which the delay time is modulated by the low-frequency oscillator. Range [0.0f .. 1.0f] Default: 0.1f

ChorusFeedback 5

This property controls the amount of processed signal that is fed back to the input of the chorus effect. Negative values will reverse the phase of the feedback signal. At full magnitude the identical sample will repeat endlessly. Range [-1.0f .. +1.0f] Default: +0.25f

ChorusRate 3

This property sets the modulation rate of the low-frequency oscillator that controls the delay time of the delayed signals. Unit: Hz Range [0.0f .. 10.0f] Default: 1.1f

DistortionEdge 1

This property controls the shape of the distortion. The higher the value for Edge, the "dirtier" and "fuzzier" the effect. Range [0.0f .. 1.0f] Default: 0.2f

DistortionEQBandwidth 5

This property controls the bandwidth of the post-distortion attenuation. Unit: Hz Range [80.0f .. 24000.0f] Default: 3600.0f

DistortionEQCenter 4

This property controls the frequency at which the post-distortion attenuation (Distortion Gain) is active. Unit: Hz Range [80.0f .. 24000.0f] Default: 3600.0f

DistortionGain 2

This property allows you to attenuate the distorted sound. Range [0.01f .. 1.0f] Default: 0.05f

DistortionLowpassCutoff 3

Input signals can have a low pass filter applied, to limit the amount of high frequency signal feeding into the distortion effect. Unit: Hz Range [80.0f .. 24000.0f] Default: 8000.0f

EaxReverbAirAbsorptionGainHF 19

The Air Absorption Gain HF property controls the distance-dependent attenuation at high frequencies caused by the propagation medium. It applies to reflected sound only. Range [0.892f .. 1.0f] Default: 0.994f

EaxReverbDecayHFRatio 7

Decay HF Ratio scales the decay time of high frequencies relative to the value of the Decay Time property. By changing this value, you are changing the amount of time it takes for the high frequencies to decay compared to the mid frequencies of the reverb. Range [0.1f .. 2.0f] Default: 0.83f

EaxReverbDecayLFRatio 8

Decay LF Ratio scales the decay time of low frequencies in the reverberation in the same manner that Decay HF Ratio handles high frequencies. Unit: Linear multiplier Range [0.1f .. 2.0f] Default: 1.0f

EaxReverbDecayTime 6

The Decay Time property sets the reverberation decay time. It ranges from 0.1f (typically a small room with very dead surfaces) to 20.0f (typically a large room with very live surfaces). Unit: Seconds Range [0.1f .. 20.0f] Default: 1.49f

EaxReverbDensity 1

Reverb Modal Density controls the coloration of the late reverb. Range [0.0f .. 1.0f] Default: 1.0f

EaxReverbDiffusion 2

The Reverb Diffusion property controls the echo density in the reverberation decay. Range [0.0f .. 1.0f] Default: 1.0f

EaxReverbEchoDepth 16

Echo Depth introduces a cyclic echo in the reverberation decay, which will be noticeable with transient or percussive sounds. Range [0.0f .. 1.0f] Default: 0.0f

EaxReverbEchoTime 15

Echo Time controls the rate at which the cyclic echo repeats itself along the reverberation decay. Range [0.075f .. 0.25f] Default: 0.25f

EaxReverbGain 3

Reverb Gain controls the level of the reverberant sound in an environment. A high level of reverb is characteristic of rooms with highly reflective walls and/or small dimensions. Unit: Linear gain Range [0.0f .. 1.0f] Default: 0.32f

EaxReverbGainHF 4

Gain HF is used to attenuate the high frequency content of all the reflected sound in an environment. You can use this property to give a room specific spectral characteristic. Unit: Linear gain Range [0.0f .. 1.0f] Default: 0.89f

EaxReverbGainLF 5

Gain LF is the low frequency counterpart to Gain HF. Use this to reduce or boost the low frequency content in an environment. Unit: Linear gain Range [0.0f .. 1.0f] Default: 1.0f

EaxReverbHFReference 20

The property HF reference determines the frequency at which the high-frequency effects created by Reverb properties are measured. Unit: Hz Range [1000.0f .. 20000.0f] Default: 5000.0f

EaxReverbLateReverbDelay 13

The Late Reverb Delay property defines the begin time of the late reverberation relative to the time of the initial reflection (the first of the early reflections). It ranges from 0 to 100 milliseconds. Unit: Seconds Range [0.0f .. 0.1f] Default: 0.011f

EaxReverbLateReverbGain 12

The Late Reverb Gain property controls the overall amount of later reverberation relative to the Gain property. Range [0.0f .. 10.0f] Default: 1.26f

EaxReverbLFReference 21

The property LF reference determines the frequency at which the low-frequency effects created by Reverb properties are measured. Unit: Hz Range [20.0f .. 1000.0f] Default: 250.0f

EaxReverbModulationDepth 18

Modulation Depth controls the amount of pitch change. Low values of Diffusion will contribute to reinforcing the perceived effect by reducing the mixing of overlapping reflections in the reverberation decay. Range [0.0f .. 1.0f] Default: 0.0f

EaxReverbModulationTime 17

Modulation Time controls the speed of the rate of periodic changes in pitch (vibrato). Range [0.04f .. 4.0f] Default: 0.25f

EaxReverbReflectionsDelay 10

Reflections Delay controls the amount of time it takes for the first reflected wave front to reach the listener, relative to the arrival of the direct-path sound. Unit: Seconds Range [0.0f .. 0.3f] Default: 0.007f

EaxReverbReflectionsGain 9

Reflections Gain sets the level of the early reflections in an environment. Early reflections are used as a cue for determining the size of the environment we are in. Unit: Linear gain Range [0.0f .. 3.16f] Default: 0.05f

EaxReverbRoomRolloffFactor 22

The Room Rolloff Factor property is one of two methods available to attenuate the reflected sound (containing both reflections and reverberation) according to source-listener distance. It's defined the same way as OpenAL Rolloff Factor, but operates on reverb sound instead of direct-path sound. Range [0.0f .. 10.0f] Default: 0.0f

EchoDamping 3

This property controls the amount of high frequency damping applied to each echo. As the sound is subsequently fed back for further echoes, damping results in an echo which progressively gets softer in tone as well as intensity. Range [0.0f .. 0.99f] Default: 0.5f

EchoDelay 1

This property controls the delay between the original sound and the first "tap", or echo instance. Subsequently, the value for Echo Delay is used to determine the time delay between each "second tap" and the next "first tap". Unit: Seconds Range [0.0f .. 0.207f] Default: 0.1f

EchoFeedback 4

This property controls the amount of feedback the output signal fed back into the input. Use this parameter to create "cascading" echoes. At full magnitude, the identical sample will repeat endlessly. Below full magnitude, the sample will repeat and fade. Range [0.0f .. 1.0f] Default: 0.5f

EchoLRDelay 2

This property controls the delay between the "first tap" and the "second tap". Subsequently, the value for Echo LR Delay is used to determine the time delay between each "first tap" and the next "second tap". Unit: Seconds Range [0.0f .. 0.404f] Default: 0.1f

EchoSpread 5

This property controls how hard panned the individual echoes are. With a value of 1.0f, the first "tap" will be panned hard left, and the second "tap" hard right. –1.0f gives the opposite result and values near to 0.0f result in less emphasized panning. Range [-1.0f .. +1.0f] Default: -1.0f

EqualizerHighCutoff 10

This property controls the high frequency above which signal will be cut off. Unit: Hz Range [4000.0f .. 16000.0f] Default: 6000.0f

EqualizerHighGain 9

This property allows to cut/boost the signal at high frequencies. Range [0.126f .. 7.943f] Default: 1.0f

EqualizerLowCutoff 2

This property controls the low frequency below which signal will be cut off. Unit: Hz Range [50.0f .. 800.0f] Default: 200.0f

EqualizerLowGain 1

This property controls amount of cut or boost on the low frequency range. Range [0.126f .. 7.943f] Default: 1.0f

EqualizerMid1Center 4

This property sets the center frequency for the "mid1" range. Unit: Hz Range [200.0f .. 3000.0f] Default: 500.0f

EqualizerMid1Gain 3

This property allows you to cut/boost signal on the "mid1" range. Range [0.126f .. 7.943f] Default: 1.0f

EqualizerMid1Width 5

This property controls the width of the "mid1" range. Range [0.01f .. 1.0f] Default: 1.0f

EqualizerMid2Center 7

This property sets the center frequency for the "mid2" range. Unit: Hz Range [1000.0f .. 8000.0f] Default: 3000.0f

EqualizerMid2Gain 6

This property allows you to cut/boost signal on the "mid2" range. Range [0.126f .. 7.943f] Default: 1.0f

EqualizerMid2Width 8

This property controls the width of the "mid2" range. Range [0.01f .. 1.0f] Default: 1.0f

FlangerDelay 6

The average amount of time the sample is delayed before it is played back. When used with the Feedback property it's the amount of time between iterations of the sample. Unit: Seconds Range [0.0f .. 0.004f] Default: 0.002f

FlangerDepth 4

The ratio by which the delay time is modulated by the low-frequency oscillator. Range [0.0f .. 1.0f] Default: 1.0f

FlangerFeedback 5

This is the amount of the output signal level fed back into the effect's input. A negative value will reverse the phase of the feedback signal. Range [-1.0f .. +1.0f] Default: -0.5f

FlangerRate 3

The number of times per second the low-frequency oscillator controlling the amount of delay repeats. Range [0.0f .. 10.0f] Default: 0.27f

FrequencyShifterFrequency 1

This is the carrier frequency. For carrier frequencies below the audible range, the single sideband modulator may produce phaser effects, spatial effects or a slight pitch-shift. As the carrier frequency increases, the timbre of the sound is affected. Unit: Hz Range [0.0f .. 24000.0f] Default: 0.0f

ReverbAirAbsorptionGainHF 11

The Air Absorption Gain HF property controls the distance-dependent attenuation at high frequencies caused by the propagation medium and applies to reflected sound only. Unit: Linear gain per meter Range [0.892f .. 1.0f] Default: 0.994f

ReverbDecayHFRatio 6

The Decay HF Ratio property sets the spectral quality of the Decay Time parameter. It is the ratio of high-frequency decay time relative to the time set by Decay Time.. Unit: linear multiplier Range [0.1f .. 2.0f] Default: 0.83f

ReverbDecayTime 5

The Decay Time property sets the reverberation decay time. It ranges from 0.1f (typically a small room with very dead surfaces) to 20.0 (typically a large room with very live surfaces). Unit: Seconds Range [0.1f .. 20.0f] Default: 1.49f

ReverbDensity 1

Reverb Modal Density controls the coloration of the late reverb. Lowering the value adds more coloration to the late reverb. Range [0.0f .. 1.0f] Default: 1.0f

ReverbDiffusion 2

The Reverb Diffusion property controls the echo density in the reverberation decay. The default 1.0f provides the highest density. Reducing diffusion gives the reverberation a more "grainy" character that is especially noticeable with percussive sound sources. If you set a diffusion value of 0.0f, the later reverberation sounds like a succession of distinct echoes. Range [0.0f .. 1.0f] Default: 1.0f

ReverbGain 3

The Reverb Gain property is the master volume control for the reflected sound - both early reflections and reverberation - that the reverb effect adds to all sound sources. Ranges from 1.0 (0db) (the maximum amount) to 0.0 (-100db) (no reflected sound at all) are accepted. Units: Linear gain Range [0.0f .. 1.0f] Default: 0.32f

ReverbGainHF 4

The Reverb Gain HF property further tweaks reflected sound by attenuating it at high frequencies. It controls a low-pass filter that applies globally to the reflected sound of all sound sources feeding the particular instance of the reverb effect. Ranges from 1.0f (0db) (no filter) to 0.0f (-100db) (virtually no reflected sound) are accepted. Units: Linear gain Range [0.0f .. 1.0f] Default: 0.89f

ReverbLateReverbDelay 10

The Late Reverb Delay property defines the begin time of the late reverberation relative to the time of the initial reflection (the first of the early reflections). It ranges from 0 to 100 milliseconds. Unit: Seconds Range [0.0f .. 0.1f] Default: 0.011f

ReverbLateReverbGain 9

The Late Reverb Gain property controls the overall amount of later reverberation relative to the Gain property. The value of Late Reverb Gain ranges from a maximum of 10.0f (+20 dB) to a minimum of 0.0f (-100 dB) (no late reverberation at all). Unit: Linear gain Range [0.0f .. 10.0f] Default: 1.26f

ReverbReflectionsDelay 8

The Reflections Delay property is the amount of delay between the arrival time of the direct path from the source to the first reflection from the source. It ranges from 0 to 300 milliseconds. Unit: Seconds Range [0.0f .. 0.3f] Default: 0.007f

ReverbReflectionsGain 7

The Reflections Gain property controls the overall amount of initial reflections relative to the Gain property. The value of Reflections Gain ranges from a maximum of 3.16f (+10 dB) to a minimum of 0.0f (-100 dB) (no initial reflections at all), and is corrected by the value of the Gain property. Unit: Linear gain Range [0.0f .. 3.16f] Default: 0.05f

ReverbRoomRolloffFactor 12

The Room Rolloff Factor property is one of two methods available to attenuate the reflected sound (containing both reflections and reverberation) according to source-listener distance. It's defined the same way as OpenAL's Rolloff Factor, but operates on reverb sound instead of direct-path sound. Unit: Linear multiplier Range [0.0f .. 10.0f] Default: 0.0f

RingModulatorFrequency 1

This is the frequency of the carrier signal. If the carrier signal is slowly varying (less than 20 Hz), the result is a slow amplitude variation effect (tremolo). Unit: Hz Range [0.0f .. 8000.0f] Default: 440.0f

RingModulatorHighpassCutoff 2

This controls the cutoff frequency at which the input signal is high-pass filtered before being ring modulated. Unit: Hz Range [0.0f .. 24000.0f] Default: 800.0f

VocalMorpherRate 6

This controls the frequency of the low-frequency oscillator used to morph between the two phoneme filters. Unit: Hz Range [0.0f .. 10.0f] Default: 1.41f

Applies to