iOS Guides | Samples

OpenTK.Graphics.ES30.GL Class

See Also: GL

Syntax

public sealed class GL : GraphicsBindingsBase

Requirements

Namespace: OpenTK.Graphics.ES30
Assembly: OpenTK-1.0 (in OpenTK-1.0.dll)
Assembly Versions: 0.0.0.0

The members of OpenTK.Graphics.ES30.GL are listed below.

See Also: GraphicsBindingsBase

Public Constructors

GL()

Public Fields

Protected Properties

[read-only]
override
SyncRootObject.

Public Methods

static
ActiveTexture(TextureUnit)
static
AttachShader(Int32, Int32)
static
AttachShader(UInt32, UInt32)
static
BeginQuery(All, Int32)
static
BeginQuery(All, UInt32)
static
BeginQuery(QueryTarget, Int32)
static
BeginQuery(QueryTarget, UInt32)
static
BeginTransformFeedback(All)
static
BeginTransformFeedback(TransformFeedbackPrimitiveType)
static
BindAttribLocation(Int32, Int32, String)
static
BindAttribLocation(UInt32, UInt32, String)
static
BindBuffer(BufferTarget, Int32)
static
BindBuffer(BufferTarget, UInt32)
static
BindBufferBase(All, Int32, Int32)
static
BindBufferBase(All, UInt32, UInt32)
static
BindBufferBase(BufferRangeTarget, Int32, Int32)
static
BindBufferBase(BufferRangeTarget, UInt32, UInt32)
static
BindBufferRange(All, Int32, Int32, IntPtr, IntPtr)
static
BindBufferRange(All, UInt32, UInt32, IntPtr, IntPtr)
static
BindBufferRange(BufferRangeTarget, Int32, Int32, IntPtr, IntPtr)
static
BindBufferRange(BufferRangeTarget, UInt32, UInt32, IntPtr, IntPtr)
static
BindFramebuffer(FramebufferTarget, Int32)
static
BindFramebuffer(FramebufferTarget, UInt32)
static
BindRenderbuffer(RenderbufferTarget, Int32)
static
BindRenderbuffer(RenderbufferTarget, UInt32)
static
BindSampler(Int32, Int32)
static
BindSampler(UInt32, UInt32)
static
BindTexture(TextureTarget, Int32)
static
BindTexture(TextureTarget, UInt32)
static
BindTransformFeedback(All, Int32)
static
BindTransformFeedback(All, UInt32)
static
BindTransformFeedback(TransformFeedbackTarget, Int32)
static
BindTransformFeedback(TransformFeedbackTarget, UInt32)
static
BindVertexArray(Int32)
static
BindVertexArray(UInt32)
static
BlendColor(Color4)
static
BlendColor(Color)
static
BlendColor(Single, Single, Single, Single)
static
BlendEquation(BlendEquationMode)
static
BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
static
BlendFunc(BlendingFactorSrc, BlendingFactorDest)
static
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
static
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, ClearBufferMask, BlitFramebufferFilter)
static
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
static
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
static
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage)
static
BufferData<T2>(BufferTarget, IntPtr, out T2, BufferUsage)
static
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage)
static
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage)
static
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage)
static
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, out T3)
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
static
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
static
CheckFramebufferStatus(FramebufferTarget) : FramebufferErrorCode
static
Clear(ClearBufferMask)
static
ClearBuffer(All, Int32, ref Int32)
static
ClearBuffer(All, Int32, Int32*)
static
ClearBuffer(All, Int32, Int32[])
static
ClearBuffer(All, Int32, ref Single)
static
ClearBuffer(All, Int32, Single*)
static
ClearBuffer(All, Int32, Single[])
static
ClearBuffer(All, Int32, ref UInt32)
static
ClearBuffer(All, Int32, UInt32*)
static
ClearBuffer(All, Int32, UInt32[])
static
ClearBuffer(ClearBuffer, Int32, ref Int32)
static
ClearBuffer(ClearBuffer, Int32, Int32*)
static
ClearBuffer(ClearBuffer, Int32, Int32[])
static
ClearBuffer(ClearBuffer, Int32, ref Single)
static
ClearBuffer(ClearBuffer, Int32, Single*)
static
ClearBuffer(ClearBuffer, Int32, Single[])
static
ClearBuffer(ClearBuffer, Int32, ref UInt32)
static
ClearBuffer(ClearBuffer, Int32, UInt32*)
static
ClearBuffer(ClearBuffer, Int32, UInt32[])
static
ClearBuffer(All, Int32, Single, Int32)
static
ClearBuffer(ClearBufferCombined, Int32, Single, Int32)
static
ClearColor(Color4)
static
ClearColor(Color)
static
ClearColor(Single, Single, Single, Single)
static
ClearDepth(Single)
static
ClearStencil(Int32)
static
ClientWaitSync(IntPtr, Int32, Int64) : All
static
ClientWaitSync(IntPtr, UInt32, UInt64) : All
static
ColorMask(Boolean, Boolean, Boolean, Boolean)
static
CompileShader(Int32)
static
CompileShader(UInt32)
static
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, out T7)
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
static
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
static
CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
static
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
static
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, out T8)
static
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
static
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
static
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
static
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, out T8)
static
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
static
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
static
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
static
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, out T8)
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
static
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
static
CompressedTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
static
CompressedTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, IntPtr)
static
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, out T10)
static
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,,])
static
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,])
static
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[])
static
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, out T10)
static
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,,])
static
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,])
static
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[])
static
CopyBufferSubData(All, All, IntPtr, IntPtr, IntPtr)
static
CopyBufferSubData(BufferTarget, BufferTarget, IntPtr, IntPtr, IntPtr)
static
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
static
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
static
CopyTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
static
CopyTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
static
CreateProgram() : Int32
static
CreateShader(ShaderType) : Int32
static
CullFace(CullFaceMode)
static
DeleteBuffers(Int32, ref Int32)
static
DeleteBuffers(Int32, Int32*)
static
DeleteBuffers(Int32, Int32[])
static
DeleteBuffers(Int32, ref UInt32)
static
DeleteBuffers(Int32, UInt32*)
static
DeleteBuffers(Int32, UInt32[])
static
DeleteFramebuffers(Int32, ref Int32)
static
DeleteFramebuffers(Int32, Int32*)
static
DeleteFramebuffers(Int32, Int32[])
static
DeleteFramebuffers(Int32, ref UInt32)
static
DeleteFramebuffers(Int32, UInt32*)
static
DeleteFramebuffers(Int32, UInt32[])
static
DeleteProgram(Int32)
static
DeleteProgram(UInt32)
static
DeleteQueries(Int32, ref Int32)
static
DeleteQueries(Int32, Int32*)
static
DeleteQueries(Int32, Int32[])
static
DeleteQueries(Int32, ref UInt32)
static
DeleteQueries(Int32, UInt32*)
static
DeleteQueries(Int32, UInt32[])
static
DeleteRenderbuffers(Int32, ref Int32)
static
DeleteRenderbuffers(Int32, Int32*)
static
DeleteRenderbuffers(Int32, Int32[])
static
DeleteRenderbuffers(Int32, ref UInt32)
static
DeleteRenderbuffers(Int32, UInt32*)
static
DeleteRenderbuffers(Int32, UInt32[])
static
DeleteSamplers(Int32, ref Int32)
static
DeleteSamplers(Int32, Int32*)
static
DeleteSamplers(Int32, Int32[])
static
DeleteSamplers(Int32, ref UInt32)
static
DeleteSamplers(Int32, UInt32*)
static
DeleteSamplers(Int32, UInt32[])
static
DeleteShader(Int32)
static
DeleteShader(UInt32)
static
DeleteSync(IntPtr)
static
DeleteTexture(Int32)
static
DeleteTexture(UInt32)
static
DeleteTextures(Int32, ref Int32)
static
DeleteTextures(Int32, Int32*)
static
DeleteTextures(Int32, Int32[])
static
DeleteTextures(Int32, ref UInt32)
static
DeleteTextures(Int32, UInt32*)
static
DeleteTextures(Int32, UInt32[])
static
DeleteTransformFeedback(Int32, ref Int32)
static
DeleteTransformFeedback(Int32, Int32*)
static
DeleteTransformFeedback(Int32, Int32[])
static
DeleteTransformFeedback(Int32, ref UInt32)
static
DeleteTransformFeedback(Int32, UInt32*)
static
DeleteTransformFeedback(Int32, UInt32[])
static
DeleteVertexArrays(Int32, ref Int32)
static
DeleteVertexArrays(Int32, Int32*)
static
DeleteVertexArrays(Int32, Int32[])
static
DeleteVertexArrays(Int32, ref UInt32)
static
DeleteVertexArrays(Int32, UInt32*)
static
DeleteVertexArrays(Int32, UInt32[])
static
DepthFunc(DepthFunction)
static
DepthMask(Boolean)
static
DepthRange(Single, Single)
static
DetachShader(Int32, Int32)
static
DetachShader(UInt32, UInt32)
static
Disable(EnableCap)
static
DisableVertexAttribArray(Int32)
static
DisableVertexAttribArray(UInt32)
static
DrawArrays(BeginMode, Int32, Int32)
static
DrawArraysInstanced(All, Int32, Int32, Int32)
static
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32)
static
DrawBuffers(Int32, ref All)
static
DrawBuffers(Int32, All*)
static
DrawBuffers(Int32, All[])
static
DrawBuffers(Int32, ref DrawBufferMode)
static
DrawBuffers(Int32, DrawBufferMode*)
static
DrawBuffers(Int32, DrawBufferMode[])
static
DrawElements(BeginMode, Int32, DrawElementsType, Int32)
static
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, out T3)
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
static
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
static
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
static
DrawElementsInstanced(PrimitiveType, Int32, DrawElementsType, IntPtr, Int32)
static
DrawElementsInstanced<T3>(All, Int32, All, out T3, Int32)
static
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
static
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
static
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
static
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, out T3, Int32)
static
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,,], Int32)
static
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,], Int32)
static
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[], Int32)
static
DrawRangeElements(All, Int32, Int32, Int32, All, IntPtr)
static
DrawRangeElements(All, UInt32, UInt32, Int32, All, IntPtr)
static
DrawRangeElements(PrimitiveType, Int32, Int32, Int32, DrawElementsType, IntPtr)
static
DrawRangeElements(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, IntPtr)
static
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, out T5)
static
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,,])
static
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,])
static
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[])
static
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, out T5)
static
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,,])
static
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,])
static
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[])
static
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, out T5)
static
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,,])
static
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,])
static
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[])
static
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, out T5)
static
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,,])
static
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,])
static
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[])
static
Enable(EnableCap)
static
EnableVertexAttribArray(Int32)
static
EnableVertexAttribArray(UInt32)
static
EndQuery(All)
static
EndQuery(QueryTarget)
static
EndTransformFeedback()
static
FenceSync(All, Int32) : IntPtr
static
FenceSync(All, UInt32) : IntPtr
static
FenceSync(SyncCondition, WaitSyncFlags) : IntPtr
static
Finish()
static
Flush()
static
FlushMappedBufferRange(All, IntPtr, IntPtr)
static
FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr)
static
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
static
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
static
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
static
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
static
FramebufferTextureLayer(All, All, Int32, Int32, Int32)
static
FramebufferTextureLayer(All, All, UInt32, Int32, Int32)
static
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
static
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
static
FrontFace(FrontFaceDirection)
static
GenBuffers(Int32, out Int32)
static
GenBuffers(Int32, Int32*)
static
GenBuffers(Int32, Int32[])
static
GenBuffers(Int32, out UInt32)
static
GenBuffers(Int32, UInt32*)
static
GenBuffers(Int32, UInt32[])
static
GenerateMipmap(TextureTarget)
static
GenFramebuffers(Int32, out Int32)
static
GenFramebuffers(Int32, Int32*)
static
GenFramebuffers(Int32, Int32[])
static
GenFramebuffers(Int32, out UInt32)
static
GenFramebuffers(Int32, UInt32*)
static
GenFramebuffers(Int32, UInt32[])
static
GenQueries(Int32, out Int32)
static
GenQueries(Int32, Int32*)
static
GenQueries(Int32, Int32[])
static
GenQueries(Int32, out UInt32)
static
GenQueries(Int32, UInt32*)
static
GenQueries(Int32, UInt32[])
static
GenRenderbuffers(Int32, out Int32)
static
GenRenderbuffers(Int32, Int32*)
static
GenRenderbuffers(Int32, Int32[])
static
GenRenderbuffers(Int32, out UInt32)
static
GenRenderbuffers(Int32, UInt32*)
static
GenRenderbuffers(Int32, UInt32[])
static
GenSamplers(Int32, out Int32)
static
GenSamplers(Int32, Int32*)
static
GenSamplers(Int32, Int32[])
static
GenSamplers(Int32, out UInt32)
static
GenSamplers(Int32, UInt32*)
static
GenSamplers(Int32, UInt32[])
static
GenTexture() : Int32
static
GenTextures(Int32, out Int32)
static
GenTextures(Int32, Int32*)
static
GenTextures(Int32, Int32[])
static
GenTextures(Int32, out UInt32)
static
GenTextures(Int32, UInt32*)
static
GenTextures(Int32, UInt32[])
static
GenTransformFeedback(Int32, out Int32)
static
GenTransformFeedback(Int32, Int32*)
static
GenTransformFeedback(Int32, Int32[])
static
GenTransformFeedback(Int32, out UInt32)
static
GenTransformFeedback(Int32, UInt32*)
static
GenTransformFeedback(Int32, UInt32[])
static
GenVertexArrays(Int32, out Int32)
static
GenVertexArrays(Int32, Int32*)
static
GenVertexArrays(Int32, Int32[])
static
GenVertexArrays(Int32, out UInt32)
static
GenVertexArrays(Int32, UInt32*)
static
GenVertexArrays(Int32, UInt32[])
static
GetActiveAttrib(Int32, Int32, out Int32, out ActiveAttribType) : String
static
GetActiveAttrib(Int32, Int32, Int32, out Int32, out Int32, out ActiveAttribType, StringBuilder)
static
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
static
GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
static
GetActiveAttrib(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveAttribType, StringBuilder)
static
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
static
GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
static
GetActiveUniform(Int32, Int32, out Int32, out ActiveUniformType) : String
static
GetActiveUniform(Int32, Int32, Int32, out Int32, out Int32, out ActiveUniformType, StringBuilder)
static
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
static
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
static
GetActiveUniform(UInt32, UInt32, Int32, out Int32, out Int32, out ActiveUniformType, StringBuilder)
static
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
static
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
static
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, out Int32)
static
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
static
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
static
GetActiveUniformBlock(Int32, Int32, All, out Int32)
static
GetActiveUniformBlock(Int32, Int32, All, Int32*)
static
GetActiveUniformBlock(Int32, Int32, All, Int32[])
static
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, out Int32)
static
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
static
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
static
GetActiveUniformBlock(UInt32, UInt32, All, out Int32)
static
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
static
GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
static
GetActiveUniformBlockName(Int32, Int32, Int32, out Int32, StringBuilder)
static
GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)
static
GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)
static
GetActiveUniformBlockName(UInt32, UInt32, Int32, out Int32, StringBuilder)
static
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)
static
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)
static
GetActiveUniforms(Int32, Int32, out Int32, ActiveUniformParameter, out Int32)
static
GetActiveUniforms(Int32, Int32, out Int32, All, out Int32)
static
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
static
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
static
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
static
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
static
GetActiveUniforms(UInt32, Int32, out UInt32, ActiveUniformParameter, out Int32)
static
GetActiveUniforms(UInt32, Int32, out UInt32, All, out Int32)
static
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
static
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
static
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
static
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
static
GetAttachedShaders(Int32, Int32, out Int32, out Int32)
static
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
static
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
static
GetAttachedShaders(UInt32, Int32, out Int32, out UInt32)
static
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
static
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
static
GetAttribLocation(Int32, String) : Int32
static
GetAttribLocation(UInt32, String) : Int32
static
GetBoolean(GetPName, out Boolean)
static
GetBoolean(GetPName, Boolean*)
static
GetBoolean(GetPName, Boolean[])
static
GetBufferParameter(All, All, out Int64)
static
GetBufferParameter(All, All, Int64*)
static
GetBufferParameter(All, All, Int64[])
static
GetBufferParameter(BufferTarget, BufferParameterName, out Int32)
static
GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
static
GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
static
GetBufferParameter(BufferTarget, BufferParameterName, out Int64)
static
GetBufferParameter(BufferTarget, BufferParameterName, Int64*)
static
GetBufferParameter(BufferTarget, BufferParameterName, Int64[])
static
GetBufferPointer(All, All, IntPtr)
static
GetBufferPointer(BufferTarget, BufferPointer, IntPtr)
static
GetBufferPointer<T2>(All, All, out T2)
static
GetBufferPointer<T2>(All, All, T2[,,])
static
GetBufferPointer<T2>(All, All, T2[,])
static
GetBufferPointer<T2>(All, All, T2[])
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, out T2)
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,,])
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,])
static
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[])
static
GetError() : All
static
GetErrorCode() : ErrorCode
static
GetFloat(GetPName, out Matrix4)
static
GetFloat(GetPName, out Vector2)
static
GetFloat(GetPName, out Vector3)
static
GetFloat(GetPName, out Vector4)
static
GetFloat(GetPName, out Single)
static
GetFloat(GetPName, Single*)
static
GetFloat(GetPName, Single[])
static
GetFragDataLocation(Int32, StringBuilder) : Int32
static
GetFragDataLocation(UInt32, StringBuilder) : Int32
static
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, out Int32)
static
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*)
static
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[])
static
GetInteger(GetPName, out Int32)
static
GetInteger(GetPName, Int32*)
static
GetInteger(GetPName, Int32[])
static
GetInteger(All, Int32, out Int32)
static
GetInteger(All, Int32, Int32*)
static
GetInteger(All, Int32, Int32[])
static
GetInteger(All, Int32, out Int64)
static
GetInteger(All, Int32, Int64*)
static
GetInteger(All, Int32, Int64[])
static
GetInteger(All, UInt32, out Int32)
static
GetInteger(All, UInt32, Int32*)
static
GetInteger(All, UInt32, Int32[])
static
GetInteger(All, UInt32, out Int64)
static
GetInteger(All, UInt32, Int64*)
static
GetInteger(All, UInt32, Int64[])
static
GetInteger(GetIndexedPName, Int32, out Int32)
static
GetInteger(GetIndexedPName, Int32, Int32*)
static
GetInteger(GetIndexedPName, Int32, Int32[])
static
GetInteger(GetIndexedPName, Int32, out Int64)
static
GetInteger(GetIndexedPName, Int32, Int64*)
static
GetInteger(GetIndexedPName, Int32, Int64[])
static
GetInteger(GetIndexedPName, UInt32, out Int32)
static
GetInteger(GetIndexedPName, UInt32, Int32*)
static
GetInteger(GetIndexedPName, UInt32, Int32[])
static
GetInteger(GetIndexedPName, UInt32, out Int64)
static
GetInteger(GetIndexedPName, UInt32, Int64*)
static
GetInteger(GetIndexedPName, UInt32, Int64[])
static
GetInteger64(All, out Int64)
static
GetInteger64(All, Int64*)
static
GetInteger64(All, Int64[])
static
GetInteger64(GetPName, out Int64)
static
GetInteger64(GetPName, Int64*)
static
GetInteger64(GetPName, Int64[])
static
GetInternalformat(All, All, All, Int32, out Int32)
static
GetInternalformat(All, All, All, Int32, Int32*)
static
GetInternalformat(All, All, All, Int32, Int32[])
static
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, out Int32)
static
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32*)
static
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32[])
static
GetProgram(Int32, ProgramParameter, out Int32)
static
GetProgram(Int32, ProgramParameter, Int32*)
static
GetProgram(Int32, ProgramParameter, Int32[])
static
GetProgram(UInt32, ProgramParameter, out Int32)
static
GetProgram(UInt32, ProgramParameter, Int32*)
static
GetProgram(UInt32, ProgramParameter, Int32[])
static
GetProgramBinary(Int32, Int32, out Int32, out All, IntPtr)
static
GetProgramBinary(Int32, Int32, Int32*, All*, IntPtr)
static
GetProgramBinary(Int32, Int32, Int32[], All[], IntPtr)
static
GetProgramBinary(UInt32, Int32, out Int32, out All, IntPtr)
static
GetProgramBinary(UInt32, Int32, Int32*, All*, IntPtr)
static
GetProgramBinary(UInt32, Int32, Int32[], All[], IntPtr)
static
GetProgramBinary<T4>(Int32, Int32, out Int32, out All, out T4)
static
GetProgramBinary<T4>(Int32, Int32, out Int32, out All, T4[,,])
static
GetProgramBinary<T4>(Int32, Int32, out Int32, out All, T4[,])
static
GetProgramBinary<T4>(Int32, Int32, out Int32, out All, T4[])
static
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, out T4)
static
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,,])
static
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,])
static
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[])
static
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], out T4)
static
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,,])
static
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,])
static
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[])
static
GetProgramBinary<T4>(UInt32, Int32, out Int32, out All, out T4)
static
GetProgramBinary<T4>(UInt32, Int32, out Int32, out All, T4[,,])
static
GetProgramBinary<T4>(UInt32, Int32, out Int32, out All, T4[,])
static
GetProgramBinary<T4>(UInt32, Int32, out Int32, out All, T4[])
static
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, out T4)
static
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,,])
static
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,])
static
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[])
static
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], out T4)
static
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,,])
static
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,])
static
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[])
static
GetProgramInfoLog(Int32) : String
static
GetProgramInfoLog(Int32, out String)
static
GetProgramInfoLog(Int32, Int32, out Int32, StringBuilder)
static
GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder)
static
GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder)
static
GetProgramInfoLog(UInt32, Int32, out Int32, StringBuilder)
static
GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder)
static
GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder)
static
GetQuery(All, All, out Int32)
static
GetQuery(All, All, Int32*)
static
GetQuery(All, All, Int32[])
static
GetQuery(QueryTarget, GetQueryParam, out Int32)
static
GetQuery(QueryTarget, GetQueryParam, Int32*)
static
GetQuery(QueryTarget, GetQueryParam, Int32[])
static
GetQueryObject(Int32, All, out Int32)
static
GetQueryObject(Int32, All, Int32*)
static
GetQueryObject(Int32, All, Int32[])
static
GetQueryObject(Int32, GetQueryObjectParam, out Int32)
static
GetQueryObject(Int32, GetQueryObjectParam, Int32*)
static
GetQueryObject(Int32, GetQueryObjectParam, Int32[])
static
GetQueryObject(UInt32, All, out UInt32)
static
GetQueryObject(UInt32, All, UInt32*)
static
GetQueryObject(UInt32, All, UInt32[])
static
GetQueryObject(UInt32, GetQueryObjectParam, out UInt32)
static
GetQueryObject(UInt32, GetQueryObjectParam, UInt32*)
static
GetQueryObject(UInt32, GetQueryObjectParam, UInt32[])
static
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, out Int32)
static
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*)
static
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[])
static
GetSamplerParameter(Int32, All, out Int32)
static
GetSamplerParameter(Int32, All, Int32*)
static
GetSamplerParameter(Int32, All, Int32[])
static
GetSamplerParameter(Int32, All, out Single)
static
GetSamplerParameter(Int32, All, Single*)
static
GetSamplerParameter(Int32, All, Single[])
static
GetSamplerParameter(Int32, SamplerParameterName, out Int32)
static
GetSamplerParameter(Int32, SamplerParameterName, Int32*)
static
GetSamplerParameter(Int32, SamplerParameterName, Int32[])
static
GetSamplerParameter(Int32, SamplerParameterName, out Single)
static
GetSamplerParameter(Int32, SamplerParameterName, Single*)
static
GetSamplerParameter(Int32, SamplerParameterName, Single[])
static
GetSamplerParameter(UInt32, All, out Int32)
static
GetSamplerParameter(UInt32, All, Int32*)
static
GetSamplerParameter(UInt32, All, Int32[])
static
GetSamplerParameter(UInt32, All, out Single)
static
GetSamplerParameter(UInt32, All, Single*)
static
GetSamplerParameter(UInt32, All, Single[])
static
GetSamplerParameter(UInt32, SamplerParameterName, out Int32)
static
GetSamplerParameter(UInt32, SamplerParameterName, Int32*)
static
GetSamplerParameter(UInt32, SamplerParameterName, Int32[])
static
GetSamplerParameter(UInt32, SamplerParameterName, out Single)
static
GetSamplerParameter(UInt32, SamplerParameterName, Single*)
static
GetSamplerParameter(UInt32, SamplerParameterName, Single[])
static
GetShader(Int32, ShaderParameter, out Int32)
static
GetShader(Int32, ShaderParameter, Int32*)
static
GetShader(Int32, ShaderParameter, Int32[])
static
GetShader(UInt32, ShaderParameter, out Int32)
static
GetShader(UInt32, ShaderParameter, Int32*)
static
GetShader(UInt32, ShaderParameter, Int32[])
static
GetShaderInfoLog(Int32) : String
static
GetShaderInfoLog(Int32, out String)
static
GetShaderInfoLog(Int32, Int32, out Int32, StringBuilder)
static
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
static
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
static
GetShaderInfoLog(UInt32, Int32, out Int32, StringBuilder)
static
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)
static
GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
static
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, out Int32, out Int32)
static
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
static
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
static
GetShaderSource(Int32, Int32, out Int32, StringBuilder)
static
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
static
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
static
GetShaderSource(UInt32, Int32, out Int32, StringBuilder)
static
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
static
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
static
GetString(StringName) : String
static
GetString(StringName, Int32) : String
static
GetString(StringName, UInt32) : String
static
GetString(StringNameIndexed, Int32) : Byte
static
GetString(StringNameIndexed, UInt32) : Byte
static
GetSync(IntPtr, All, Int32, out Int32, out Int32)
static
GetSync(IntPtr, All, Int32, Int32*, Int32*)
static
GetSync(IntPtr, All, Int32, Int32[], Int32[])
static
GetSync(IntPtr, SyncParameterName, Int32, out Int32, out Int32)
static
GetSync(IntPtr, SyncParameterName, Int32, Int32*, Int32*)
static
GetSync(IntPtr, SyncParameterName, Int32, Int32[], Int32[])
static
GetTexParameter(TextureTarget, GetTextureParameter, out Int32)
static
GetTexParameter(TextureTarget, GetTextureParameter, Int32*)
static
GetTexParameter(TextureTarget, GetTextureParameter, Int32[])
static
GetTexParameter(TextureTarget, GetTextureParameter, out Single)
static
GetTexParameter(TextureTarget, GetTextureParameter, Single*)
static
GetTexParameter(TextureTarget, GetTextureParameter, Single[])
static
GetTransformFeedbackVarying(Int32, Int32, Int32, out Int32, out Int32, out All, StringBuilder)
static
GetTransformFeedbackVarying(Int32, Int32, Int32, out Int32, out Int32, out TransformFeedbackType, StringBuilder)
static
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder)
static
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
static
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder)
static
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, out Int32, out Int32, out All, StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, out Int32, out Int32, out TransformFeedbackType, StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder)
static
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
static
GetUniform(Int32, Int32, out Int32)
static
GetUniform(Int32, Int32, Int32*)
static
GetUniform(Int32, Int32, Int32[])
static
GetUniform(Int32, Int32, out Single)
static
GetUniform(Int32, Int32, Single*)
static
GetUniform(Int32, Int32, Single[])
static
GetUniform(UInt32, Int32, out Int32)
static
GetUniform(UInt32, Int32, Int32*)
static
GetUniform(UInt32, Int32, Int32[])
static
GetUniform(UInt32, Int32, out Single)
static
GetUniform(UInt32, Int32, Single*)
static
GetUniform(UInt32, Int32, Single[])
static
GetUniform(UInt32, Int32, out UInt32)
static
GetUniform(UInt32, Int32, UInt32*)
static
GetUniform(UInt32, Int32, UInt32[])
static
GetUniformBlockIndex(Int32, StringBuilder) : Int32
static
GetUniformBlockIndex(UInt32, StringBuilder) : Int32
static
GetUniformIndices(Int32, Int32, StringBuilder, out Int32)
static
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
static
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
static
GetUniformIndices(UInt32, Int32, StringBuilder, out UInt32)
static
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
static
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
static
GetUniformLocation(Int32, String) : Int32
static
GetUniformLocation(UInt32, String) : Int32
static
GetVertexAttrib(Int32, VertexAttribParameter, out Int32)
static
GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
static
GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
static
GetVertexAttrib(Int32, VertexAttribParameter, out Single)
static
GetVertexAttrib(Int32, VertexAttribParameter, Single*)
static
GetVertexAttrib(Int32, VertexAttribParameter, Single[])
static
GetVertexAttrib(UInt32, VertexAttribParameter, out Int32)
static
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
static
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
static
GetVertexAttrib(UInt32, VertexAttribParameter, out Single)
static
GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
static
GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
static
GetVertexAttribI(Int32, All, out Int32)
static
GetVertexAttribI(Int32, All, Int32*)
static
GetVertexAttribI(Int32, All, Int32[])
static
GetVertexAttribI(Int32, VertexAttribParameter, out Int32)
static
GetVertexAttribI(Int32, VertexAttribParameter, Int32*)
static
GetVertexAttribI(Int32, VertexAttribParameter, Int32[])
static
GetVertexAttribI(UInt32, All, out Int32)
static
GetVertexAttribI(UInt32, All, Int32*)
static
GetVertexAttribI(UInt32, All, Int32[])
static
GetVertexAttribI(UInt32, All, out UInt32)
static
GetVertexAttribI(UInt32, All, UInt32*)
static
GetVertexAttribI(UInt32, All, UInt32[])
static
GetVertexAttribI(UInt32, VertexAttribParameter, out Int32)
static
GetVertexAttribI(UInt32, VertexAttribParameter, Int32*)
static
GetVertexAttribI(UInt32, VertexAttribParameter, Int32[])
static
GetVertexAttribI(UInt32, VertexAttribParameter, out UInt32)
static
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32*)
static
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32[])
static
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
static
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, out T2)
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
static
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, out T2)
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
static
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
static
Hint(HintTarget, HintMode)
static
InvalidateFramebuffer(All, Int32, ref All)
static
InvalidateFramebuffer(All, Int32, All*)
static
InvalidateFramebuffer(All, Int32, All[])
static
InvalidateFramebuffer(FramebufferTarget, Int32, ref FramebufferAttachment)
static
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*)
static
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[])
static
InvalidateSubFramebuffer(All, Int32, ref All, Int32, Int32, Int32, Int32)
static
InvalidateSubFramebuffer(All, Int32, All*, Int32, Int32, Int32, Int32)
static
InvalidateSubFramebuffer(All, Int32, All[], Int32, Int32, Int32, Int32)
static
InvalidateSubFramebuffer(FramebufferTarget, Int32, ref FramebufferAttachment, Int32, Int32, Int32, Int32)
static
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*, Int32, Int32, Int32, Int32)
static
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[], Int32, Int32, Int32, Int32)
static
IsBuffer(Int32) : Boolean
static
IsBuffer(UInt32) : Boolean
static
IsEnabled(EnableCap) : Boolean
static
IsFramebuffer(Int32) : Boolean
static
IsFramebuffer(UInt32) : Boolean
static
IsProgram(Int32) : Boolean
static
IsProgram(UInt32) : Boolean
static
IsQuery(Int32) : Boolean
static
IsQuery(UInt32) : Boolean
static
IsRenderbuffer(Int32) : Boolean
static
IsRenderbuffer(UInt32) : Boolean
static
IsSampler(Int32) : Boolean
static
IsSampler(UInt32) : Boolean
static
IsShader(Int32) : Boolean
static
IsShader(UInt32) : Boolean
static
IsSync(IntPtr) : Boolean
static
IsTexture(Int32) : Boolean
static
IsTexture(UInt32) : Boolean
static
IsTransformFeedback(Int32) : Boolean
static
IsTransformFeedback(UInt32) : Boolean
static
IsVertexArray(Int32) : Boolean
static
IsVertexArray(UInt32) : Boolean
static
LineWidth(Single)
static
LinkProgram(Int32)
static
LinkProgram(UInt32)
static
MapBufferRange(All, IntPtr, IntPtr, Int32) : IntPtr
static
MapBufferRange(All, IntPtr, IntPtr, UInt32) : IntPtr
static
MapBufferRange(BufferTarget, IntPtr, IntPtr, BufferAccessMask) : IntPtr
static
PauseTransformFeedback()
static
PixelStore(PixelStoreParameter, Int32)
static
PolygonOffset(Single, Single)
static
ProgramBinary(Int32, All, IntPtr, Int32)
static
ProgramBinary(UInt32, All, IntPtr, Int32)
static
ProgramBinary<T2>(Int32, All, out T2, Int32)
static
ProgramBinary<T2>(Int32, All, T2[,,], Int32)
static
ProgramBinary<T2>(Int32, All, T2[,], Int32)
static
ProgramBinary<T2>(Int32, All, T2[], Int32)
static
ProgramBinary<T2>(UInt32, All, out T2, Int32)
static
ProgramBinary<T2>(UInt32, All, T2[,,], Int32)
static
ProgramBinary<T2>(UInt32, All, T2[,], Int32)
static
ProgramBinary<T2>(UInt32, All, T2[], Int32)
static
ProgramParameter(Int32, All, Int32)
static
ProgramParameter(Int32, ProgramParameterName, Int32)
static
ProgramParameter(UInt32, All, Int32)
static
ProgramParameter(UInt32, ProgramParameterName, Int32)
static
ReadBuffer(All)
static
ReadBuffer(ReadBufferMode)
static
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T6)
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
static
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
static
ReleaseShaderCompiler()
static
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
static
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
static
RenderbufferStorageMultisample(RenderbufferTarget, Int32, RenderbufferInternalFormat, Int32, Int32)
static
ResumeTransformFeedback()
static
SampleCoverage(Single, Boolean)
static
SamplerParameter(Int32, All, Int32)
static
SamplerParameter(Int32, All, Int32*)
static
SamplerParameter(Int32, All, Int32[])
static
SamplerParameter(Int32, All, Single)
static
SamplerParameter(Int32, All, Single*)
static
SamplerParameter(Int32, All, Single[])
static
SamplerParameter(Int32, SamplerParameterName, Int32)
static
SamplerParameter(Int32, SamplerParameterName, Int32*)
static
SamplerParameter(Int32, SamplerParameterName, Int32[])
static
SamplerParameter(Int32, SamplerParameterName, Single)
static
SamplerParameter(Int32, SamplerParameterName, Single*)
static
SamplerParameter(Int32, SamplerParameterName, Single[])
static
SamplerParameter(UInt32, All, Int32)
static
SamplerParameter(UInt32, All, Int32*)
static
SamplerParameter(UInt32, All, Int32[])
static
SamplerParameter(UInt32, All, Single)
static
SamplerParameter(UInt32, All, Single*)
static
SamplerParameter(UInt32, All, Single[])
static
SamplerParameter(UInt32, SamplerParameterName, Int32)
static
SamplerParameter(UInt32, SamplerParameterName, Int32*)
static
SamplerParameter(UInt32, SamplerParameterName, Int32[])
static
SamplerParameter(UInt32, SamplerParameterName, Single)
static
SamplerParameter(UInt32, SamplerParameterName, Single*)
static
SamplerParameter(UInt32, SamplerParameterName, Single[])
static
Scissor(Int32, Int32, Int32, Int32)
static
ShaderBinary(Int32, ref Int32, ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary(Int32, ref UInt32, ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
static
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, ref Int32, ShaderBinaryFormat, T3[], Int32)
static
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
static
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
static
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, ref UInt32, ShaderBinaryFormat, T3[], Int32)
static
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
static
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, out T3, Int32)
static
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
static
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
static
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
static
ShaderSource(Int32, String)
static
ShaderSource(Int32, Int32, String[], ref Int32)
static
ShaderSource(Int32, Int32, String[], Int32*)
static
ShaderSource(Int32, Int32, String[], Int32[])
static
ShaderSource(UInt32, Int32, String[], ref Int32)
static
ShaderSource(UInt32, Int32, String[], Int32*)
static
ShaderSource(UInt32, Int32, String[], Int32[])
static
StencilFunc(StencilFunction, Int32, Int32)
static
StencilFunc(StencilFunction, Int32, UInt32)
static
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32)
static
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32)
static
StencilMask(Int32)
static
StencilMask(UInt32)
static
StencilMaskSeparate(CullFaceMode, Int32)
static
StencilMaskSeparate(CullFaceMode, UInt32)
static
StencilOp(StencilOp, StencilOp, StencilOp)
static
StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp)
static
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, out T8)
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
static
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
static
TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
static
TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
static
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, out T9)
static
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,])
static
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,])
static
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[])
static
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T9)
static
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])
static
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])
static
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])
static
TexParameter(TextureTarget, TextureParameterName, Int32)
static
TexParameter(TextureTarget, TextureParameterName, Int32*)
static
TexParameter(TextureTarget, TextureParameterName, Int32[])
static
TexParameter(TextureTarget, TextureParameterName, Single)
static
TexParameter(TextureTarget, TextureParameterName, Single*)
static
TexParameter(TextureTarget, TextureParameterName, Single[])
static
TexStorage2D(All, Int32, All, Int32, Int32)
static
TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32)
static
TexStorage3D(All, Int32, All, Int32, Int32, Int32)
static
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)
static
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T8)
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
static
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
static
TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
static
TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
static
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, out T10)
static
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])
static
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])
static
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])
static
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, out T10)
static
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])
static
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])
static
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])
static
TransformFeedbackVaryings(Int32, Int32, String, All)
static
TransformFeedbackVaryings(Int32, Int32, String, TransformFeedbackMode)
static
TransformFeedbackVaryings(UInt32, Int32, String, All)
static
TransformFeedbackVaryings(UInt32, Int32, String, TransformFeedbackMode)
static
Uniform1(Int32, Int32)
static
Uniform1(Int32, Single)
static
Uniform1(Int32, UInt32)
static
Uniform1(Int32, Int32, ref Int32)
static
Uniform1(Int32, Int32, Int32*)
static
Uniform1(Int32, Int32, Int32[])
static
Uniform1(Int32, Int32, ref Single)
static
Uniform1(Int32, Int32, Single*)
static
Uniform1(Int32, Int32, Single[])
static
Uniform1(Int32, Int32, ref UInt32)
static
Uniform1(Int32, Int32, UInt32*)
static
Uniform1(Int32, Int32, UInt32[])
static
Uniform2(Int32, Vector2)
static
Uniform2(Int32, ref Vector2)
static
Uniform2(Int32, Int32, Int32)
static
Uniform2(Int32, Int32, Int32*)
static
Uniform2(Int32, Int32, Int32[])
static
Uniform2(Int32, Int32, ref Single)
static
Uniform2(Int32, Int32, Single*)
static
Uniform2(Int32, Int32, Single[])
static
Uniform2(Int32, Int32, ref UInt32)
static
Uniform2(Int32, Int32, UInt32*)
static
Uniform2(Int32, Int32, UInt32[])
static
Uniform2(Int32, Single, Single)
static
Uniform2(Int32, UInt32, UInt32)
static
Uniform3(Int32, Vector3)
static
Uniform3(Int32, ref Vector3)
static
Uniform3(Int32, Int32, ref Int32)
static
Uniform3(Int32, Int32, Int32*)
static
Uniform3(Int32, Int32, Int32[])
static
Uniform3(Int32, Int32, ref Single)
static
Uniform3(Int32, Int32, Single*)
static
Uniform3(Int32, Int32, Single[])
static
Uniform3(Int32, Int32, ref UInt32)
static
Uniform3(Int32, Int32, UInt32*)
static
Uniform3(Int32, Int32, UInt32[])
static
Uniform3(Int32, Int32, Int32, Int32)
static
Uniform3(Int32, Single, Single, Single)
static
Uniform3(Int32, UInt32, UInt32, UInt32)
static
Uniform4(Int32, Color4)
static
Uniform4(Int32, Quaternion)
static
Uniform4(Int32, Vector4)
static
Uniform4(Int32, ref Vector4)
static
Uniform4(Int32, Int32, ref Int32)
static
Uniform4(Int32, Int32, Int32*)
static
Uniform4(Int32, Int32, Int32[])
static
Uniform4(Int32, Int32, ref Single)
static
Uniform4(Int32, Int32, Single*)
static
Uniform4(Int32, Int32, Single[])
static
Uniform4(Int32, Int32, ref UInt32)
static
Uniform4(Int32, Int32, UInt32*)
static
Uniform4(Int32, Int32, UInt32[])
static
Uniform4(Int32, Int32, Int32, Int32, Int32)
static
Uniform4(Int32, Single, Single, Single, Single)
static
Uniform4(Int32, UInt32, UInt32, UInt32, UInt32)
static
UniformBlockBinding(Int32, Int32, Int32)
static
UniformBlockBinding(UInt32, UInt32, UInt32)
static
UniformMatrix2(Int32, Boolean, ref Matrix2)
static
UniformMatrix2(Int32, Int32, Boolean, ref Single)
static
UniformMatrix2(Int32, Int32, Boolean, Single*)
static
UniformMatrix2(Int32, Int32, Boolean, Single[])
static
UniformMatrix2x3(Int32, Int32, Boolean, ref Single)
static
UniformMatrix2x3(Int32, Int32, Boolean, Single*)
static
UniformMatrix2x3(Int32, Int32, Boolean, Single[])
static
UniformMatrix2x4(Int32, Int32, Boolean, ref Single)
static
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
static
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
static
UniformMatrix3(Int32, Boolean, ref Matrix3)
static
UniformMatrix3(Int32, Int32, Boolean, ref Single)
static
UniformMatrix3(Int32, Int32, Boolean, Single*)
static
UniformMatrix3(Int32, Int32, Boolean, Single[])
static
UniformMatrix3x2(Int32, Int32, Boolean, ref Single)
static
UniformMatrix3x2(Int32, Int32, Boolean, Single*)
static
UniformMatrix3x2(Int32, Int32, Boolean, Single[])
static
UniformMatrix3x4(Int32, Int32, Boolean, ref Single)
static
UniformMatrix3x4(Int32, Int32, Boolean, Single*)
static
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
static
UniformMatrix4(Int32, Boolean, ref Matrix4)
static
UniformMatrix4(Int32, Int32, Boolean, ref Single)
static
UniformMatrix4(Int32, Int32, Boolean, Single*)
static
UniformMatrix4(Int32, Int32, Boolean, Single[])
static
UniformMatrix4x2(Int32, Int32, Boolean, ref Single)
static
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
static
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
static
UniformMatrix4x3(Int32, Int32, Boolean, ref Single)
static
UniformMatrix4x3(Int32, Int32, Boolean, Single*)
static
UniformMatrix4x3(Int32, Int32, Boolean, Single[])
static
UnmapBuffer(All) : Boolean
static
UnmapBuffer(BufferTarget) : Boolean
static
UseProgram(Int32)
static
UseProgram(UInt32)
static
ValidateProgram(Int32)
static
ValidateProgram(UInt32)
static
VertexAttrib1(Int32, Single)
static
VertexAttrib1(Int32, Single*)
static
VertexAttrib1(Int32, Single[])
static
VertexAttrib1(UInt32, Single)
static
VertexAttrib1(UInt32, Single*)
static
VertexAttrib1(UInt32, Single[])
static
VertexAttrib2(Int32, Vector2)
static
VertexAttrib2(Int32, ref Vector2)
static
VertexAttrib2(Int32, ref Single)
static
VertexAttrib2(Int32, Single*)
static
VertexAttrib2(Int32, Single[])
static
VertexAttrib2(UInt32, ref Single)
static
VertexAttrib2(UInt32, Single*)
static
VertexAttrib2(UInt32, Single[])
static
VertexAttrib2(Int32, Single, Single)
static
VertexAttrib2(UInt32, Single, Single)
static
VertexAttrib3(Int32, Vector3)
static
VertexAttrib3(Int32, ref Vector3)
static
VertexAttrib3(Int32, ref Single)
static
VertexAttrib3(Int32, Single*)
static
VertexAttrib3(Int32, Single[])
static
VertexAttrib3(UInt32, ref Single)
static
VertexAttrib3(UInt32, Single*)
static
VertexAttrib3(UInt32, Single[])
static
VertexAttrib3(Int32, Single, Single, Single)
static
VertexAttrib3(UInt32, Single, Single, Single)
static
VertexAttrib4(Int32, Vector4)
static
VertexAttrib4(Int32, ref Vector4)
static
VertexAttrib4(Int32, ref Single)
static
VertexAttrib4(Int32, Single*)
static
VertexAttrib4(Int32, Single[])
static
VertexAttrib4(UInt32, ref Single)
static
VertexAttrib4(UInt32, Single*)
static
VertexAttrib4(UInt32, Single[])
static
VertexAttrib4(Int32, Single, Single, Single, Single)
static
VertexAttrib4(UInt32, Single, Single, Single, Single)
static
VertexAttribDivisor(Int32, Int32)
static
VertexAttribDivisor(UInt32, UInt32)
static
VertexAttribI4(Int32, ref Int32)
static
VertexAttribI4(Int32, Int32*)
static
VertexAttribI4(Int32, Int32[])
static
VertexAttribI4(UInt32, ref Int32)
static
VertexAttribI4(UInt32, Int32*)
static
VertexAttribI4(UInt32, Int32[])
static
VertexAttribI4(UInt32, ref UInt32)
static
VertexAttribI4(UInt32, UInt32*)
static
VertexAttribI4(UInt32, UInt32[])
static
VertexAttribI4(Int32, Int32, Int32, Int32, Int32)
static
VertexAttribI4(UInt32, Int32, Int32, Int32, Int32)
static
VertexAttribI4(UInt32, UInt32, UInt32, UInt32, UInt32)
static
VertexAttribIPointer(Int32, Int32, All, Int32, IntPtr)
static
VertexAttribIPointer(Int32, Int32, VertexAttribIntegerType, Int32, IntPtr)
static
VertexAttribIPointer(UInt32, Int32, All, Int32, IntPtr)
static
VertexAttribIPointer(UInt32, Int32, VertexAttribIntegerType, Int32, IntPtr)
static
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, out T4)
static
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,,])
static
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,])
static
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[])
static
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, out T4)
static
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,,])
static
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,])
static
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[])
static
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, out T4)
static
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,,])
static
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,])
static
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[])
static
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, out T4)
static
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,,])
static
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,])
static
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[])
static
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
static
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
static
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
static
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, out T5)
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
static
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, out T5)
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
static
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
static
Viewport(Rectangle)
static
Viewport(Size)
static
Viewport(Point, Size)
static
Viewport(Int32, Int32, Int32, Int32)
static
WaitSync(IntPtr, Int32, Int64)
static
WaitSync(IntPtr, UInt32, UInt64)