CodeDomComponentSerializationService Class

Definition

Serializes a set of components into a serialization store.

public ref class CodeDomComponentSerializationService sealed : System::ComponentModel::Design::Serialization::ComponentSerializationService
public sealed class CodeDomComponentSerializationService : System.ComponentModel.Design.Serialization.ComponentSerializationService
type CodeDomComponentSerializationService = class
    inherit ComponentSerializationService
Public NotInheritable Class CodeDomComponentSerializationService
Inherits ComponentSerializationService
Inheritance
CodeDomComponentSerializationService

Remarks

The CodeDomComponentSerializationService class serializes a set of components or serializable objects into a serialization store. The store can then be deserialized at a later time. The CodeDomComponentSerializationService class differs from other serialization schemes in that the serialization format is opaque, and it allows for partial serialization of objects. For example, you can choose to serialize only selected properties for an object.

The base class, ComponentSerializationService, replaces the IDesignerSerializationService interface from the .NET Framework version 1.0, although the latter is retained for backward compatibility. The CodeDomComponentSerializationService class does not implement the IDesignerSerializationService interface, but if you query for IDesignerSerializationService, the CodeDomDesignerLoader provides a bridge implementation to ensure backward compatibility.

Constructors

CodeDomComponentSerializationService()

Initializes a new instance of the CodeDomComponentSerializationService class.

CodeDomComponentSerializationService(IServiceProvider)

Initializes a new instance of the CodeDomComponentSerializationService class using the given service provider to resolve services.

Methods

CreateStore()

Creates a new SerializationStore.

Deserialize(SerializationStore)

Deserializes the given store to produce a collection of objects.

Deserialize(SerializationStore, IContainer)

Deserializes the given store and populates the given IContainer with deserialized IComponent objects.

DeserializeTo(SerializationStore, IContainer)

Deserializes the given SerializationStore to the given container.

(Inherited from ComponentSerializationService)
DeserializeTo(SerializationStore, IContainer, Boolean)

Deserializes the given SerializationStore to the given container, optionally validating recycled types.

(Inherited from ComponentSerializationService)
DeserializeTo(SerializationStore, IContainer, Boolean, Boolean)

Deserializes the given SerializationStore to the given container, optionally applying default property values.

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
LoadStore(Stream)

Loads a SerializationStore from the given stream.

MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
Serialize(SerializationStore, Object)

Serializes the given object to the given SerializationStore.

SerializeAbsolute(SerializationStore, Object)

Serializes the given object, accounting for default property values.

SerializeMember(SerializationStore, Object, MemberDescriptor)

Serializes the given member on the given object.

SerializeMemberAbsolute(SerializationStore, Object, MemberDescriptor)

Serializes the given member on the given object, but also serializes the member if it contains the default property value.

ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to

See also