See Also: Shape
You can subclass this class if you want to create your own shape.
Shapes are components loaded from a model, and with a convenience Shape.Color property surfaced that controls the color of the shape. The color control is implemented by using an Technique that is bundled in CoreData called Techniques/NoTextureAlpha.xml and the color is applied by setting the the MatDiffColor shader parameter.
To create your own shape, override the ModelResource property to return the path of the model. The path should be a file that can be located in the CoreData package for your application.
Assembly: Urho (in Urho.dll)
Assembly Versions: 188.8.131.52
The members of Urho.Shapes.Shape are listed below.
See Also: StaticModel