Urho.Urho2D.TileMapLayer2D Class

Tile map component.

See Also: TileMapLayer2D

Syntax

public class TileMapLayer2D : Component

Requirements

Namespace: Urho.Urho2D
Assembly: Urho (in Urho.dll)
Assembly Versions: 1.0.0.0

The members of Urho.Urho2D.TileMapLayer2D are listed below.

See Also: Component

Public Constructors

Constructs a new instance of Urho.Urho2D.TileMapLayer2D which is tied to the Application.CurrentContext.
Constructs a new instance of Urho.Urho2D.TileMapLayer2D, given a raw pointer to an unmanaged object
Constructs a new instance of Urho.Urho2D.TileMapLayer2D linked to a specific Context.

Protected Constructors

Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.

Public Properties

DrawOrderInt32. Return draw order. Or Set draw order
[read-only]
HeightInt32. Return height (for tile layer only).
[read-only]
ImageNodeNode. Return image node (for image layer only).
[read-only]
LayerTypeTileMapLayerType2D. Return layer type.
[read-only]
NumObjectsUInt32. Return number of tile map objects (for object group only).
[read-only]
TileMapTileMap2D. Return tile map.
[read-only]
TmxLayerTmxLayer2D. Return tmx layer.
[read-only]
override
TypeStringHash. Urho's type system type.
[read-only]
override
TypeNameString. Urho's low-level type name.
[read-only]
static
TypeNameStaticString. Urho's low-level type name, accessible as a static method.
[read-only]
static
TypeStaticStringHash. Urho's low-level type, accessible as a static method.
VisibleBoolean. Return visible. Or Set visible.
[read-only]
WidthInt32. Return width (for tile layer only).

Public Methods

override
DrawDebugGeometry(DebugRenderer, Boolean)
Add debug geometry to the debug renderer.
GetObject(UInt32) : TileMapObject2D
Return tile map object (for object group only).
GetObjectNode(UInt32) : Node
Return object node (for object group only).
GetProperty(String) : String
Return property.
GetTile(Int32, Int32) : Tile2D
Return tile (for tile layer only).
GetTileNode(Int32, Int32) : Node
Return tile node (for tile layer only).
HasProperty(String) : Boolean
Return has property
Initialize(TileMap2D, TmxLayer2D)
Initialize with tile map and tmx layer.
static
RegisterObject(Context)
Register object factory.