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SCNMaterialProperty.MipFilter Property

Definition

Controls how colors are sampled from the material when rendering at a distance.

public virtual SceneKit.SCNFilterMode MipFilter { [Foundation.Export("mipFilter")] get; [Foundation.Export("setMipFilter:")] set; }
member this.MipFilter : SceneKit.SCNFilterMode with get, set

Property Value

Attributes

Remarks

By default, no filter will be used. However, if set to a different value, The appropriate mip map level will be sampled according to the algorithm dictated by the SCNFilterMode.

Mipmap levels are generated automatically by SceneKit

Applies to