SCNMaterialProperty.MipFilter Property
Definition
Important
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Controls how colors are sampled from the material when rendering at a distance.
public virtual SceneKit.SCNFilterMode MipFilter { [Foundation.Export("mipFilter")] get; [Foundation.Export("setMipFilter:")] set; }
member this.MipFilter : SceneKit.SCNFilterMode with get, set
Property Value
- Attributes
Remarks
By default, no filter will be used. However, if set to a different value, The appropriate mip map level will be sampled according to the algorithm dictated by the SCNFilterMode.
Mipmap levels are generated automatically by SceneKit