Available Assemblies

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Available assemblies in Xamarin.iOS, Xamarin.Android, and Xamarin.Mac

Overview

Xamarin.iOS, Xamarin.Android, and Xamarin.Mac all ship with over a dozen assemblies. Just as Silverlight is an extended subset of the desktop .NET assemblies, Xamarin platforms is also an extended subset of several Silverlight and desktop .NET assemblies.

Xamarin platforms are not ABI compatible with existing assemblies compiled for a different profile. You must recompile your source code to generate assemblies targeting the correct. profile (just as you need to recompile source code to target Silverlight and .NET 3.5 separately).

Xamarin.Mac applications can be compiled in three modes: one that uses Xamarin's curated Mobile Profile, the Xamarin.Mac .NET 4.5 Framework which allows you target existing full desktop assemblies, and an unsupported one that uses the .NET API found in a system Mono installation. For more information, please see our Target Frameworks documentation.

Portable Class Libraries

In addition to the iOS, Android, and Mac bindings, Xamarin platforms can consume .NET Portable Class Libraries.

Supported Assemblies

Assembly API Compatibility Xamarin.iOS Xamarin.Android Xamarin.Mac
FSharp.Core.dll
l18N.dll Includes CJK, MidEast, Other, Rare, West
Microsoft.CSharp.dll
Mono.CSharp.dll
Mono.Data.Sqlite.dll ADO.NET provider for SQLite; see limitations.
Mono.Data.Tds.dll TDS Protocol support; used for System.Data.SqlClient support within System.Data.
Mono.Dynamic.Interpreter.dll
Mono.Security.dll Cryptographic APIs.
monotouch.dll This assembly contains the C# binding to the CocoaTouch API. This is only available within Classic iOS Projects.
MonoTouch.Dialog-1.dll
MonoTouch.NUnitLite.dll
mscorlib.dll Silverlight
OpenTK-1.0.dll The OpenGL/OpenAL object oriented APIs, extended to provide iPhone device support.
System.dll Silverlight, plus types from the following namespaces:
System.Collections.Specialized
System.ComponentModel
System.ComponentModel.Design
System.Diagnostics
System.IO
System.IO.Compression
System.IO.Compression.FileSystem
System.Net
System.Net.Cache
System.Net.Mail
System.Net.Mime
System.Net.NetworkInformation
System.Net.Security
System.Net.Sockets
System.Runtime.InteropServices
System.Runtime.Versioning
System.Security.AccessControl
System.Security.Authentication
System.Security.Cryptography
System.Security.Permissions
System.Threading
System.Timers
System.ComponentModel.Composition.dll
System.ComponentModel.DataAnnotations.dll
System.Core.dll Silverlight
System.Data.dll .NET 3.5 , with some functionality removed.
System.Data.Services.Client.dll Full oData client.
System.IO.Compression
System.IO.Compression.FileSystem
System.Json.dll Silverlight
System.Net.Http.dll
System.Numerics.dll
System.Runtime.Serialization.dll Silverlight
System.ServiceModel.dll WCF stack as present in Silverlight
System.ServiceModel.Internals.dll
System.ServiceModel.Web.dll Silverlight, plus types from the following namespaces:
System
System.ServiceModel.Channels
System.ServiceModel.Description
System.ServiceModel.Web
System.Transactions.dll .NET 3.5; part of System.Data support.
System.Web.Services.dll Basic Web services from the .NET 3.5 profile, with the server features removed.
System.Windows.dll
System.Xml.dll .NET 3.5
System.Xml.Linq.dll .NET 3.5
System.Xml.Serialization.dll
Xamarin.iOS.dll This assembly contains the C# binding to the CocoaTouch API. This is only used in Unified iOS Projects.
Java.Interop.dll
Mono.Android.dll
Mono.Android.Export.dll
Mono.Posix.dll
System.EnterpriseServices.dll
Xamarin.Android.NUnitLite.dll
Mono.CompilerServices.SymbolWriter.dll For compiler writers.
Xamarin.Mac.dll
System.Drawing.dll System.Drawing API - Classic API ONLY.
System.Drawing is not supported in the Unified API for the Xamarin.Mac .NET 4.5 or Mobile frameworks.
System.Drawing support can be added to iOS and OS X using the sysdrawing-coregraphics library