UrhoSharp Mac Support
- PDF for offline use
Let us know how you feel about this
Mac Specific Setup and Features
While Urho is a portable class library, and allows the same API to be used across the various platform for your game logic, you still need to initialize Urho in your platform specific driver, and in some cases, you will want to take advantage of platform specific features.
In the pages below, assume that
MyGame is a sublcass of the
Supported architectures: x86/x86-64 on 32bit and 64 bits.
Creating a Project
Create a console project, reference the Urho NuGet and then make sure that you can locate the assets (the directories containing the Data directory).
DesktopUrhoInitializer.AssetsDirectory = "../Assets"; new MyGame().Run();