TinyRenderer Workbooks

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last updated: 2016-12

A series of workbooks that explain how OpenGL works, which runs on both Windows and Mac. Read, run, and experiment with each workbook in the series to better understand how software rendering works.

The C# workbooks are based on this open source C++ code and wiki. We appreciate that the original work is available under a license that allowed us to turn it into a set of workbooks.

Xamarin Workbook

If it's not already installed, install the Xamarin Workbooks app first. The workbook file should download automatically, but if it doesn't, just click to start the workbook download manually.