Deep Dive + Specialized Guides
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Guides covering a wide range of specialized topics such as native interop, binding, etc.
When working on iOS, you might encounter cases where you want to consume a third-party Objective-C library. In those situations, you can use MonoTouch's Binding Projects to create a C# binding to the native Objective-C libraries. The project uses the same tools that we use to bring the iOS APIs to C#. This document describes how to bind Objective-C APIs.
Covers various compiler options and support.
Explains how to embed Objective-C user frameworks in Xamarin.iOS apps.
Pitfalls and limitations to be aware of with Xamarin.iOS.
Explains how the linker works to ensure the smallest possible application package, as well as how to modify its settings and usage.
This guide covers the the addition of encodings to a Xamarin.iOS application to support internationalization.
Notes and information on mtouch.exe, the command line tool that builds your project into an application usable by iOS.
Xamarin.iOS supports linking with both native C libraries and Objective-C libraries. This document discusses how to link your native C libraries with your Xamarin.iOS project. For information on doing the same for Objective-C libraries, see the Binding Objective-C Types document.
Notes and usage for calling Objective-C Selectors (methods) directly.
Information and instructions on using System.Data to access the built-in SQLite Database system.
Notes on using threading within Xamarin.iOS applications.
Provides information for Objective-C developers transitioning to the Xamarin platform.
Describes the registrar feature of mtouch
Describes the new refcounting extension.
Describes some lesser known floating point features of Xamarin.iOS
This guide explores how to time your apps and how to use methods that can be employed for quicker builds for all build configurations.