Creating an Icon for a Xamarin.Mac application
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last updated: 2017-03
This article covers creating the images required for a Xamarin.Mac application's Icon, bundling the images into a `.icns` file, and including the Icon in the Xamarin.Mac Project.
This article will cover the following topics in detail:
- Application Icon
- Designing the Icon
- Required Image Sizes and Filenames
- Packaging the Icon Resources
- Using the Icon
When working with C# and .NET in a Xamarin.Mac application, a developer has access to the same Image and Icon tools that a developer working in in Objective-C and Xcode does.
A great Icon should convey the main purpose of a Xamarin.Mac app and hint experience the user should expect when using the app. This article covers all of the steps necessary to create the Image Assets required for an Icon, packaging those assets into a
AppIcons.appiconset file and consuming that file in a Xamarin.Mac app.
A great Icon should convey the main purpose of a Xamarin.Mac app and hint experience the user should expect when using an app. Every macOS app must include several sizes of its Icon for display in the Finder, Dock, Launchpad, and other locations throughout the computer.
Designing the Icon
Apple suggests the following tips when designing an application's icon:
- Consider giving the icon a realistic and unique shape.
- If the macOS app has an iOS counterpart, don’t reuse the iOS app's icon.
- Use universal imagery that people can easily recognize.
- Strive for simplicity.
- Use color and shadow sparingly to help the icon tell the app's story.
- Avoid mixing actual text with greeked text or lines to suggest text.
- Create an idealized version of the icon's subject rather than using an actual photo.
- Avoid using macOS UI elements in the icons.
- Don’t use replicas of Apple icons in the icons.
Required Image Sizes and Filenames
Like any other Image Resource that the developer is going to use in a Xamarin.Mac app, the app Icon needs to provided both a Standard and Retina Resolution version. Again, like any other image, use a
@2x format when naming the Icon files:
- Standard-Resolution - ImageName.filename-extension (Example:
- High-Resolution - ImageName@2x.filename-extension (Example:
For example, to supply the 512 x 512 version of the app's icon, the file would be named
To ensure that the icon looks great in all the places that users see it, provide resources in the sizes listed below:
|**Filename**||**Size in Pixels**|
|`email@example.com`||1024 x 1024|
|`icon_512x512.png`||512 x 512|
|`firstname.lastname@example.org`||512 x 512|
|`icon_256x256.png`||256 x 256|
|`email@example.com`||256 x 256|
|`icon_128x128.png`||128 x 128|
|`firstname.lastname@example.org`||64 x 64|
|`icon_32x32.png`||32 x 32|
|`email@example.com`||32 x 32|
|`icon_16x16.png`||16 x 16|
For more information, see Apple's Provide High-Resolution Versions of All App Graphics Resources documentation.
Packaging the Icon Resources
With the icon designed and saved out to the required file sizes and names, Xamarin Studio makes it easy to assign them to the image assets for use in Xamarin.Mac.
Do the following:
In the Solution Explorer, open Assets.xcassets > AppIcons.appiconset:
For each icon size required, click the icon and select the corresponding image file that were created above:
- Save your changes.
Using the Icon
AppIcons.appiconset file has been built, it will need to assign it to the Xamarin.Mac Project in Xamarin Studio.
Do the following:
- Double-click the
Info.plistin the Solution Explorer to open the Project Options.
In the Mac OS X Application Target section and click the App Icons to select the
- Save the changes.
When the app is run, the new icon will be displayed in the dock:
This article has taken a detailed look at working with Images required to create an macOS app Icon, packaging an Icon and including an Icon in a Xamarin.Mac Project.