Use ARKit to generate environment probe textures from camera imagery and render reflective virtual objects.
Runs an ARKit world tracking session with content displayed in a SceneKit view. To demonstrate plane detection, the app simply places a 3D model onto the first plane that ARKit detects. If the model's position is outside the current field of view of the camera, the app uses SceneKit's positional audio feature to indicate which direction to turn the device to see the model.
Transmit ARKit world-mapping data between nearby devices with the MultipeerConnectivity framework to create a shared basis for AR experiences.
An app that demonstrates 3D scanning of reference objects using ARKit.
Manage Vision resources for efficient execution of a Core ML image classifier, and use SpriteKit to display image classifier output in AR.
SwiftShot is an AR game for two to six players, featured in the WWDC18 keynote. Use this sample code project to experience it on your own device, see how it works, and build your own customized version of the game.