iOS Samples

ButtonTapper3000

Demonstrates the work with Achievements and Leaderboards using GameKit APIs.

CCAction Demo

A simple project showing common and custom CCAction implementations.

CCRenderTexture Example Project

A project showing the performance and visual benefits provided by CCRenderTexture.

CCSpriteSheet Demo

A project which loads a .plist file into a CCSpriteSheet and renders there CCSprites using CCFrames from the CCSpriteSheet.

CocosSharp and Xamarin Forms

A simple project showing how to combine Xamarin.Forms with CocosSharp.

CocosSharp BouncingGame Project for iOS and Android

This is a small, complete game using CocosSharp for iOS and Android. It is the result of working through the the entire Introduction

Coin Time

A small, full Android and iOS platformer built on CocosSharp.

Drawing Models in MonoGame

This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the

Drawing with Vertices in MonoGame

This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the

Drawing with Vertices in MonoGame

This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the

FourInARow

Demonstrates how to use the GKMinmaxStrategist class to implement a computer-controlled opponent.

Fox

Demonstrates how to use SceneKit to build a game level.

Fruity Falls

A full Android and iOS physics-based game built on CocosSharp.

GameCenterSample

A sample demonstrating how to enable Game Center support.

Low-Level OpenGL Painting

Sample shows how to use the low-level OpenGL classes to create a touch painting application.

MonoGame WalkingGame Project for iOS and Android

This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the

NSZombieApocalypse

A game that demonstrates how to use the UIAccessibility protocol.

OpenGL Paint using GameView

Demonstrates using iPhoneOSGameView with OpenGL to create a touch painting application.

OpenGLES Sample using GameView

Demonstrates the use of OpenGLES with an iPhoneOSGameView.

SceneKit F# "Oculus Thrift" (Google Cardboard) Edition

Extends F# Scene Kit for stereoscopic viewing with Google Cardboard.

SceneKit Vehicle Demo

Sample shows how to create simple iOS game with SceneKit.

Sprite Kit Hello World

This is the Hello World Sprite kit sample, that ships with iOS 7.

Sprite Kit Physics Collisions

This example demostrates physics and collisions between objects when using Sprite Kit.

Sprite Tour

Demonstrates different features of the SKSpriteNode class.

TicTacToe

Demonstrates how to customize UIKit and build custom controls.