This sample demonstrates how easy it is to use the MetalPerformanceShaders framework. To convince you of its ease of use, the sample shows how to process an image using the Gaussian blur kernel provided by the framework. You’ll also see how MetalPerformanceShaders integrates nicely with MetalKit. A label will be displayed in case the device does not support MetalPerformanceShaders.
Building this sample requires Xcode 7.0 and iOS 9.0 SDK
This sample works only on a real device with A8 chip on board
Xamarin port changes are released under the MIT license
Ported to Xamarin.iOS by Oleg Demchenko