Core Application Concepts
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last updated: 2016-01
This section provides a guide on some of the more common things tasks or concepts that developers need to be aware of when developing mobile applications.
By choosing Xamarin and keeping a few things in mind when you design and develop your mobile applications, you can realize tremendous code sharing across mobile platforms, reduce your time to market, leverage existing talent, meet customer demand for mobile access, and reduce cross-platform complexity. This document outlines key guidelines to realizing these advantages for utility and productivity applications.
Learn about the different code sharing options available for Xamarin projects, including Portable Class Libraries (PCLs), Shared Projects, and .NET Standard Libraries.
Portable Class Library projects let you build and distribute assemblies that contain shared code to run on multiple platforms. To create a Portable Class Library (or "PCL") you first select which platforms to target, then write code against a sub-set of the .NET Framework that is available in the profile defined for those platforms. This document describes how to create and use PCLs with Xamarin.
Shared Projects let you write common code that is referenced by a number of different application projects. The code is compiled as part of each referencing project and can include compiler directives to help incorporate platform-specific functionality in the shared code base. This article discusses how Shared Projects work and how to create and use them with Xamarin projects.
.NET Standard is a new option for sharing code across platforms. It works in a similar fashion to Portable Class Libraries; code is built against a specific version (currently 1.0 through 1.6) and can then be consumed by other projects that support that level or higher. .NET Standard projects are supported in Xamarin Studio 6.2, Visual Studio for Windows, and Visual Studio for Mac.
NuGet packages can be automatically generated from PCL or .NET standard projects; and Shared Projects can be packaged into "bait and switch" NuGet packages using the separate NuGet project type. This section explains how to create NuGet packages for each code-sharing scenario.
Most applications have some requirement to save data on the device locally. Unless the amount of data is trivially small, this usually requires a database and a data layer in the application to manage database access. iOS and Android both have the SQLite database engine “built in” and access to store and retrieve data is simplified by Xamarin’s platform. This tutorial shows how to access an SQLite database in a cross-platform way.
This tutorial introduces how to integrate REST, WCF and SOAP web service technologies with Xamarin mobile applications. It examines various service implementations, evaluates available tools and libraries to integrate them, and provides sample patterns for consuming service data. Finally, it provides a basic overview of creating a RESTful web service for consumption with a Xamarin mobile application.
This article discusses items to improve memory and performance of applications built with Xamarin. It examines general, cross-platform memory issues that are common when working in garbage collected environments, as well as platform specific items. It also covers performance techniques for keeping applications responsive.
Mobile applications use notifications as an unobtrusive way of informing the user that some application specific event has happened. Notifications are typically used to notify the user of the status of an application process that is running in the background. An example of this might be downloading a large file. This file might take a long time to download, so this activity should occur in the background. When the download is complete, the user is informed of the fact by a notification. Additionally, notification ares not just limited to local applications. It is also possible for server applications to publish notifications to mobile applications. This article will discuss how to use notifications on both Android and iOS.